I was thinking about something that is missing from the simulation.
On a real table, when a ball impacts ~hard the flipper (more when it hits the edge of the held flipper), the coil gives a little. In tpa the coil is like a ninja. No matter how hard the ball hits the bat, no movement.
Check out the dead bounce slow motion papa video - http://www.youtube.com/watch?v=NDDLSmRFYO0
Just like the animated rolovers, this would make the game better.
On a real table, when a ball impacts ~hard the flipper (more when it hits the edge of the held flipper), the coil gives a little. In tpa the coil is like a ninja. No matter how hard the ball hits the bat, no movement.
Check out the dead bounce slow motion papa video - http://www.youtube.com/watch?v=NDDLSmRFYO0
Just like the animated rolovers, this would make the game better.