rehtroboi40
New member
- Oct 20, 2012
- 1,668
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I have not had this problem at all. Did this just happen recently?
I think it happened with 1.60.7, or maybe .8.
I have not had this problem at all. Did this just happen recently?
Holy Fixes, Batman!
Version 1.61.4 FIXES:
New UI:
If you're using the D-pad on a controller to navigate and change the sort from A-Z to anything else, the view is changed, but the pointer immediately snaps back to A-Z, which also gets the blue highlight.
Clicking on a Table Icon sounds like it's being selected twice instead of once (one for selecting/clicking, and one right before going into the sub-menu). Much better than before.
The Pinball Arcade Logo is missing on the front page with the different options (Random, Tournaments, Head to Head, etc.).
Any table with extra HUD elements (other than the ROM) overlap with the Flyer and any menu box that goes over it.
Al's Garage Band:
Game stuck in plunger camera after starting Brain Damage.
Black Rose:
Backglass is fixed. Now the DMD needs adjusting.
Bone Busters:
After playing the Bonus Round, the End Game interface doesn't display.
Cactus Canyon:
DMD is curving on the backglass for some reason.
Centaur:
Added single lights to the backglass. (GAME OVER, for instance)
Centigrade 37:
Missing logo after going into and exiting the leaderboards.
Cirqus Voltaire:
Juggler lock system needs reworked. Badly.
Super low slope. Played a Cirqus at ReplayFX; this iteration is slow compared to the real thing.
With the added cue ball capability in Cue Ball Wizard, the menagerie ball needs updating.
Haunted House:
Collision issue on the tip of the Cellar's left flipper. The ball is phasing through that part of the flipper.
High Speed:
The Game Over light is not flashing on the backglass. Lower left corner of the backglass.
The Match light doesn't exist on the backglass.
The Ball in Play light doesn't exist on the backglass.
Jack*Bot:
Drop targets are really damp and slow down the ball too much.
Lights Camera Action:
Lamp #31, the 2nd Scene Complete light, is dim.
The lower two yellow arrows, #56 and #57, on the drop target bank, are dimmed.
Many of the card lights are dimmed. Lights #71, 72, 73, 74, 80, 81, 82, 83, 84, 90, 91, 92 ,93, 94, A0, A1, A2, A3, A4, B1, B2, B3, and B4.
Light #75, the Kickback lane light, is tied in with the Special light at the spinner.
Light #76 is at the first K light on the backglass. Not sure where it's supposed to be.
Light #77, the Special light at the spinner, is dimmed.
Light #83, the fourth K, is tied in with Collect Countdown and Jackpot at the center drops.
Light #84, the fifth K, is tied in with Enter Stunt Scene and 50K at the center drops.
Light #85, the Collect Countdown light, coincides with the 100k light on the right visible target.
Light #86, the Enter Stunt Scene light, is tied with the first Q.
Light #87, the 100k light at the target, is dim.
Light #93, the fourth Q, ties in with the 100K light at the loop.
Light #94, the fifth Q, ties in with the Million light at the loop.
Light #95, the 100k Loop, ties in with the Special at the loop.
Light #96, the Million light, coincides with the first J.
Light B5, the Jackpot light, is dimmed.
Light B6, the 50K light at the drop targets, is dimmed.
Medieval Madness:
Rare collision issue where the ball can sometimes hop off the right ramp, onto the habitrail, and roll back down the ramp. Can happen when multiple ramp shots are made consecutively.
An upper left portion of light at the Catapult habitrail remains lit, even though all other GI lights are turned off.
No Fear:
Mechanical sound effects implemented into the DX9 version (ball launch, magnet, kickback, etc.) are not applied to DX11.
Phantom:
Spot targets may be dampening the ball too much.
Pin*Bot:
The Game Over light is missing on the backglass.
The Match Lamp is missing on the backglass.
The Ball in Play light is missing on the backglass.
Theatre of Magic:
Mirror above the rollovers is missing entirely.
Twilight Zone:
Ball can end up going through the Camera shot and into the exit area of the Gumball Machine. This can lead to confusion in the ROM and the shot being nullified.
Metal ramp in the Lock shot is missing. This video shows that metal ramp when stripped of other playfield components: http://youtu.be/00LzUVAzJ8o?t=1m3s
The UI "yellow gibberish" is back again too. Watch out where the huskies go......
You mean like from Black Knight and Gorgar?
ROM emulation for those tables will fix that eventually.
What happened to Scared Stiff's backglass artwork?
Removed all skill shot cameras to prevent users from being stuck in them at the start of the game.
http://digitalpinballfans.com/conte...hanges-FarSight-s-1-month-break-between-S6-S7
BoP - the coindoor is now a backglass