Crush3d_Turtle
New member
- May 15, 2012
- 482
- 0
I know that this has been discussed in other topics, but I feel that it is a big enough problem that it deserves its own topic. On the PS Vita, Medieval Madness is obviously running at a much slower framerate than all of the other tables which results in jittery motion that has a very negative impact on gameplay. Playing MM then going to any other table makes it very easy to see that MM does not have the smooth gameplay of all of the other tables. This problem along with the other issues like the flipper placement makes this table not fun to play in its current state. Has the low framerate been acknowledged by the developers and are corrective measures being taken?