Daniel Osborne
New member
- Feb 28, 2012
- 422
- 0
Thanks for sharing. That looks great! Can't wait for the Android version. ;-)
Haha great stuff, that cracked me up! We think it is awesome! We would like to ask for your permission to post it on our Facebook page. Let me know if that's ok or not.
That sucks :/ I'm so sorry. Would you be interested in trying out test builds? Via Testflight, that is. Hopefully we can nail this bug pretty quickly.
I noticed a bug. Although I am not sure if it is a bug or done intentional.
The upper flipper does not stay 'up' and stay up in position like that when you hold you left finger on the screen, the main flippers will stay up in position, so that you can hold the ball there and plan a precise shot. But the upper flipper just 'flip' quick and that's it. I hope I explain well this in my crappy english.. Is it a bug or should it be like this? This isn't the case on real tables, and on the TPA tables.
Android is slated for release mid December.
I have a special jar dedicated for pinball
I noticed a bug. Although I am not sure if it is a bug or done intentional.
The upper flipper does not stay 'up' and stay up in position like that when you hold you left finger on the screen, the main flippers will stay up in position, so that you can hold the ball there and plan a precise shot. But the upper flipper just 'flip' quick and that's it. I hope I explain well this in my crappy english.. Is it a bug or should it be like this? This isn't the case on real tables, and on the TPA tables.
I'm pretty sure this is intentional.
Don't know what you guys think, but the physics is way better than TPA.
The table might not be as complex as TZ, but as a developer I suspect Far Sight is not spending much on optimization. Is it the ROM emulation that takes performances? Well if you ask me the whole idea of emulating the Rom, especially if its expensive, is not that smart
We have a planned Feature Pack 1 which we will start on as soon as Android version is done. It will make the table a bit more complex, but mostly just to make sure there are more things to do besides the missions. Mind you this is our first pinball game and Robobot is sort of a sandbox so we're trying different things. But I guess we got the physics right atleast
It's intentional and exists on real tables (not very common though). Initially it stayed up, but it was too easy to hit stuff.
Love the table! Great design and graphics.
One question though: Is it intentional that the ball is spinning all the time?
If you trap it, or even before launching it you can see it slightly "rumbling" around
and spinning constantly, at least on my game (iPad 3).