In my testing the new physics is already on all tables now (DX11) PC
Just Xenon.
I have a question about Flipper Physics 3.0:
Is "live catching" integrated in the Physics or somehow scripted?
Are you guys adding it to a few tables at a time?Integrated into the physics system.
Are physics tweaked further on F14 Tomcat? Best yet, iMovie. Ball feels heavier.
Thanks for the info, Fungi. Wouldn't be historically accurate perhaps, but it seems to me many TPA tables would benefit from steeper table angle.
Add me to those who wish the live catching happened a little less frequently.
I see no correlation between Pinball Arcade's "live catching" and real life. It almost seems to happen randomly in TPA. In real life, you HAVE to drop (let go of button) the flipper at nearly the exact moment the ball hits the flipper. I see NO SUCH THING happen in TPA. It sometimes live catches for no obvious reason and when I TRY to live catch, nothing. I'd prefer they don't include advanced real physics pinball techniques at all than have ones that don't work right.
I see no correlation between Pinball Arcade's "live catching" and real life. It almost seems to happen randomly in TPA. In real life, you HAVE to drop (let go of button) the flipper at nearly the exact moment the ball hits the flipper. I see NO SUCH THING happen in TPA. It sometimes live catches for no obvious reason and when I TRY to live catch, nothing. I'd prefer they don't include advanced real physics pinball techniques at all than have ones that don't work right.