Frostyglitch
Member
- Apr 3, 2012
- 180
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Edit-
My question was answered privately about the status of the new UI.
My question was answered privately about the status of the new UI.
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Nope, it has not been made available yet to the public. Must be some kinks to work out before we get to play with it. It's an ambitious interface overhaul, and it doesn't take much to set things back a bit with such a small, though incredibly hard-working, group of developers.
What did the first UI look like?
And the first TPA UI:
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I think the new UI looks far worse than the original UI which I agree was awful. We'll see.
I'm hoping the delay in releasing it is because they realized how bad it looks and went back to the drawing board.
The PC beta is open to the public. You have to right click Pinball Arcade in your Steam library, go properties, and then select the Beta tab.
Cant get this to work. I have switched back and forth (between beta and no beta) a couple of times and restarted Steam in between. Its supposed to download some new files I guess, but theres no action on that front... so far.
remember the last time it took them to get a DX11 beta into the hands of the public? Hope it happens so I have something new to do this weekend.
Go adopt a puppy from the pound.
The PC beta is open to the public. You have to right click Pinball Arcade in your Steam library, go properties, and then select the Beta tab.
We just interview Lee and Ben of FarSight for our next podcast. Lee did the graphics, Ben the programming. They said we'll be in beta for probably a month, and they are looking for as much input as possible. They want to know how intuitive it is to use, how it functions, any problems it currently has. I've barely messed with it, but it is a huge improvement in functionality over the current UI. It is built with the ability to upgrade, as opposed to the current one that had no room to grow.
At the moment, the DX9 version is more stable than the DX11 version. So make sure to try out both if you find a problem on one.
Is it CPU intensive?
Judging it by the screenshots it looks less intensive than what we currently have. Pretty much just a grey box with small icons. Almost no art to it to speak of at all.
Given the first two UI's, that may be a good thing.
Although Mike said there were "major issues with the build". Not good when those issues are caused by something so minimally graphic-intensive.
Graphics don't play a part with build issues. We're talking about a front end that mines a lot of data. They rewrote code, dumping more than half of what they previously had written and starting from scratch. This is designed to allow the game interface to grow if need be. This affects tournaments, can eventually allow for head to head, has all the sorting functions, etc. All of that pulls interacts with the game proper, which is why there're some issues. This wasn't a slapping some new paint on the house, but more of a tearing the stucco off the walls and getting down to the studs. The house is still intact, it just needs rewiring in some places, new walls in others.
That... that was beautiful.