Shaneus
New member
- Mar 26, 2012
- 1,221
- 0
I recall someone from FS saying the PC version of TPA has all the same features/engines as the PS4 version other than the advanced lighting, but I noticed while playing the PS4 tables that the physics are markedly different (better) than the PC one. PC feels closer to the PS3 version in terms of how "lively" the ball behaves.
Can anyone from FS (Mike?) confirm/deny that the PC is not using the more advanced physics engine used in the PS4 version? I wouldn't put it past me that I just haven't picked up on it and they play exactly the same, but there's something that definitely feels more "real" about the PS4 one that doesn't come across in the PC one (and it's not the lighting I'm referring to).
Or even if anyone else has/hasn't noticed the same thing. Feel free to call me crazy if I'm just imagining things!
Can anyone from FS (Mike?) confirm/deny that the PC is not using the more advanced physics engine used in the PS4 version? I wouldn't put it past me that I just haven't picked up on it and they play exactly the same, but there's something that definitely feels more "real" about the PS4 one that doesn't come across in the PC one (and it's not the lighting I'm referring to).
Or even if anyone else has/hasn't noticed the same thing. Feel free to call me crazy if I'm just imagining things!