Request Overhead View in Operators Menu

N

netizen

Guest
Now that the music is disabled in the operators menu can the attract mode sweep across the tables, when the coin door is open, be stopped. It'd be nice if the table stayed in a locked top down view roughly equivalent to view 3 so that you can see light and switch tests etc.

Ideally it would be nice to have the operators menu and the table explore features combined so that the user would have a top down view of the table where they can explore the table to see the effects of light and switch tests. This may mean adding another tilt/zoom to see the backglass on PC and PS4 for animated backglass tests.
 

Stuart Webster

New member
Apr 24, 2013
976
0
Ideally it would be nice to have the operators menu and the table explore features combined so that the user would have a top down view of the table where they can explore the table to see the effects of light and switch tests. This may mean adding another tilt/zoom to see the backglass on PC and PS4 for animated backglass tests.
I actually added this to the mobile betas on Thursday. :)
 
N

netizen

Guest
This is highly appreciated, but there is now a need to improve/change the UX interface, or at minimum the button placement for the Back/Reset buttons.

While moving the view around it is quite easy to accidentally press the Reset button, this is a real pain in the arse when it happens. Especially if you play games in operators menu frequently as you lose all the data for auto percentages etc.

At minimum could the buttons be reduced in size by 20% and moved down to the sides, or bottom, of the Operators UI, or alternatively to the top of the screen. Where they are in the middle third is awkward.
 

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