k88dad
Member
- Nov 9, 2012
- 339
- 0
Personally I'm a huge fan of the simpler tables because they're more fun to pick up and play, and often feature a much clearer playfield. Big Shot has crept into my top five tables of all time and tables like Evil Knieval and Mati Hari look like great fun, tables that I don't have to mentally prepare myself for and dedicate an hour or two of my time if I want a quick game.
What bugs me is that there's plenty of tables that I would be tempted to vote for (like Xenon, Flash Gordon) but the potential difficulty of them puts me off completely. Paragon for example features such an unfair looking left outlane box thingy that I don't think I'd ever play it, it doesn't even have a chance to back out with skill like Genie does. As fun as they may be once mastered, do we REALLY want to see 40 tables that require 10 hours of playtime to get a decent score?
..snip...
I understand your appreciation of tables that are accessible (easy to get into, but perhaps difficult to master.) Big Shot is the epitome of that kind of table. The lower-left chamber in Paragon is usually easy to escape. A simple nudge will often make the ball bounce off of the bumper and back into the center of the playfield.
Paragon is very much accessible pinball. There are lots of things to do on this widebody, but the ruleset is easily explained. It's inline drop targets for bonus multiplier and the eventual extra ball. You advance the bonus in other areas of the table, and have three levels of super bonus (bonus carryover to all remaining balls.) One saucer increases in value every time it is landed in (that is often the go-to shot later in a game.) Another saucer lets you spell out P-A-R-A-G-O-N for points and a special. There's even some regular drop targets for that "kitchen sink" feel. Pretty basic, but well-rounded.
I'm old school, when it comes to pinball, but TPA has to accommodate the masses to generate profit. More profit means more tables. More tables means a better shot of the classics being preserved.