[MENTION=5116]Michael[/MENTION]
If you read one of my comments later on, you would've seen that there was a delay in EU due to the submission process that I wasn't related in. I have an update on this though. There was a problem in regards to the rules for Season 6 in EU, I guess it was there since it was released. I looked at it; it seemed fine. They double checked and noticed there was nothing wrong. So it looks like that problem is "solved". I'm asking them when the new expected release date for EU is, and if we can bump it up because it was an error on their side.
I'm not blaming you for the delay, but did you ask and did you receive an answer? A week has passed now without further information, and the update is still not released for Europe.
We'll be releasing a patch tomorrow for the EU version tomorrow, which will probably be Friday morning in Europe. It'll address some lighting fixes, table crashes, and user high scores. We'll send out another patch the following week to address trial mode not working.
Will it be released also for EU disc versions?
Thanks!
We'll be releasing a patch tomorrow for the EU version tomorrow, which will probably be Friday morning in Europe. It'll address some lighting fixes, table crashes, and user high scores. We'll send out another patch the following week to address trial mode not working.
I would've loved to have released today or tomorrow, but I feel that getting a better build out to EU and US this 23rd seems like a better idea. I'll post a new thread once I'm about done fixing everything entailing all of the fixes.
Again, sorry to EU for not being able to play the tables even though the tables were released to buy. I emailed Sony too late to delay releasing the tables to the 23rd, so they released it on the 17th. I feel that a few more days of waiting for a better build will be worth it though!
The lighting is MUCH better now. I'm so glad it was addressed.
I am wondering if the screen shots on PSN, are actually from the PS4 version, or perhaps the PC port. They look incredible.
If they are that of the PS4 version, can someone please tell me which lighting settings were used here?
http://www.videogameobsession.com/photodump/TPA/TPA-PSNStore-01-2018_04.png
http://www.videogameobsession.com/photodump/TPA/TPA-PSNStore-01-2018_05.png
Looks like a pre-release build for the PS4.
You can see the reflections on the sword are of a much higher resolution on TOTAN. The choice was probably made for lower resolution cubemaps(?) to meet the 60fps target for console.
This also could explain why the lighting system looks different. TOTAN never looked like that at launch for console or PC. The purplish colors up top looks like a mix of the DX9 version. DX11 Genie toy is more grayish, while the DX9 Genie toy is more bluish. The bluish Genie looks like a carry over.
Here's the oldest video of TOTAN on the PS4. It's from the launch version. You can see the sword's reflection is low res.
As for Cirqus Voltaire the lighting was changed from pre release as well, with the neon tube only looking that way since launch, until the patch that introduced changing neon tube colors. That particular shade of blue tube color doesn't exist on either the PC or now PS4 version. (Or as far as I have seen)