Robert Misner
New member
- Oct 4, 2014
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I love both games and I'd love love love a custom camera for PBFX2 as well..
Already with you. I own all TPA tables and regularly play on both PC and iOS. in fact, I play TPA far far more than I ever played Zen.Come ... join the Dark Side ...
Not sure about anyone else, but my primary excitement for this is that I could position the table in portrait mode so that I can see the backglass at the same time, letting me hide the floating UI and experience the game as realistically as possible. It'd still be nothing compared to cab-style support, but it's better than nothing.
If any of the beta testers want to show a screenshot of that kind of camera angle, I wouldn't say no ;P
Question for the testers/dev: how does this impact forced views? Such as forced backglass zoom-in views on tables like Cyclone? Does it (hopefully) ignore those triggers and just keep the view as-is? In that same vein, does it keep the camera how you want it when plunging a ball? My hope for this is that you pick an angle and it doesn't change regardless of what the default game does.
Not sure about anyone else, but my primary excitement for this is that I could position the table in portrait mode so that I can see the backglass at the same time, letting me hide the floating UI and experience the game as realistically as possible. It'd still be nothing compared to cab-style support, but it's better than nothing.
If any of the beta testers want to show a screenshot of that kind of camera angle, I wouldn't say no ;P
Question for the testers/dev: how does this impact forced views? Such as forced backglass zoom-in views on tables like Cyclone? Does it (hopefully) ignore those triggers and just keep the view as-is? In that same vein, does it keep the camera how you want it when plunging a ball? My hope for this is that you pick an angle and it doesn't change regardless of what the default game does.
With NoEx's mod the camera is locked permanently when plunging and when table events happen. The only time the table camera moves is at the end of the game, when the game does a fly-by around the table. As soon as you click start, the mod locks the camera to your chosen view for the whole game. The only downside of losing the 'event cameras' is for games using the backglass such as 'Lights, Camera, Action' but there are only a small number of tables like that. With the Hybrid view you won't have that issue of course.
But it's been two weeks now and not a single comment on this from FS. Can't say that I'm surprised.... Is it so difficult to express some general thoughts about this?
Actually they do care, some of them are currently betatesting my mod.
man, you just spilled the secret of the year. You'll be charged for inside trading or something like that.Actually they do care, some of them are currently betatesting my mod.
man, you just spilled the secret of the year. You'll be charged for inside trading or something like that.
Seriously, was it so difficult then to welcome this publicly, in the open?