Could anyone else please confirm the issue I'm having with TZ table?
Could anyone else please confirm the issue I'm having with TZ table?
I think I have reported this literally a dozen of times now but hey, hope dies last...
Title Bug: Flashers on CV are broken
OS Version: Windows 8.1
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #: 1.25.10
Display Mode: Full screen
Display Resolution: 1680x1050
Frequency of Occurrence: All the time
Expected Result: The orange/red flashers around the edge of the playfield should contribute to the light show - one prominent example: During ball lock, all flashers fire after each other to a drummroll.
Comment: The are just a dull orange for the entire game. They have been working during beta, but have been broken since vs 0.015.
It is! Thank you Mike, much appreciated!This should be fixed in tomorrows release.
1. TWILIGHT ZONE - TABLE BROKEN! Auto-launcher feed error!
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GTX 660M
Ram: 8Gb
Version: 1.25.10
Display Mode: Full Screen
Display Resolution: 1280x1920 (portrait)
Frequency of Occurrence: 100%
Comment: Once you get certain missions, the auto-launcher does not fire the balls correctly, so they all jam up in the shooting ramp. This also breaks the gumball machine, which cannot be reloaded ever again once emptied. The table then loses count of balls on table and ends game prematurely. This is a severe TABLE BREAKING issue and I can no longer play the table anymore.
This is 100% consistent in Fast Lock mission. Here's a screenshot once fast lock mission begins. This also happens after "Lost in the Zone" and other modes, the balls simply pile up in the launch area.
2. TWILIGHT ZONE Camera wall still broken
Simply put, the wall between the camera and gumball drop is still too small and fast balls going into camera end up in the gumball drop zone, resulting in the ball not doing anything and being ejected via slot machine.
Title Bug: General - Menu/High Speed - memory usage exceeds 400mg by the time table list appears, exceeds 550mb during game play
OS Version: Windows 8.1
Graphics Card: NVIDIA Geforce GTX 580 Driver v335.23
Ram: 16GB
Version #: 1.25.10
Display Mode: “Windowed/Full Screen”
Display Resolution: “1920x1200”
Frequency of Occurrence: “100% of the time”
Expected Result: Something less than 550mb RAM utilization
Actual Result: Exceeds 550mb RAM use during game play
Comment: Seems excesive
1. TWILIGHT ZONE - TABLE BROKEN! Auto-launcher feed error!
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GTX 660M
Ram: 8Gb
Version: 1.25.10
Display Mode: Full Screen
Display Resolution: 1280x1920 (portrait)
Frequency of Occurrence: 100%
Comment: Once you get certain missions, the auto-launcher does not fire the balls correctly, so they all jam up in the shooting ramp. This also breaks the gumball machine, which cannot be reloaded ever again once emptied. The table then loses count of balls on table and ends game prematurely. This is a severe TABLE BREAKING issue and I can no longer play the table anymore.
This is 100% consistent in Fast Lock mission. Here's a screenshot once fast lock mission begins. This also happens after "Lost in the Zone" and other modes, the balls simply pile up in the launch area.
2. TWILIGHT ZONE Camera wall still broken
Simply put, the wall between the camera and gumball drop is still too small and fast balls going into camera end up in the gumball drop zone, resulting in the ball not doing anything and being ejected via slot machine.
Table: TWILIGHT ZONE
Issue: Camera locks at plunger during 3-ball multiball
OS Version: Windows 7
Graphics Card: ATI Radeon
Ram: 4GB
Version #: 1.26.12
Display Mode: Full Screen Windowed
Display Resolution:
Frequency: every multiball (~100%)
Many times camera can be switched back to playfield with C. CC played without error before.
EDIT: This can be used to leave one ball at the plunger or even 2 and playing with the remaining one until it drains.