LamerDeluxe
New member
- May 8, 2013
- 42
- 0
Thanks for the fast update! Can't wait to try it on my XP system tonight!
Any idea when post-processing will get fixed for ATI/AMD GPU users? I thought it was something that might've been fixed during the beta, but unfortunately it still looks like rubbish
Ok I took away the ball reflection and that helps alot. Still having trouble with Ripley's, Haunted house, TOM, and EATPM. Those tables play really slow. Maybe i can do some more tweaking. Are there settings besides the ones in the launch box on steam, where you click play? The other tables are amazing; whoever did the physics needs a promotion. This beats PS3 by a long shot. This will definitely be my platform of choice.What do you have the reflection set to?
Try setting it lower, the reflections really hits the performance. And make sure that Post Processing is off. You can play with the AA settings as well once you get the performance happening.
Right click Pinball Arcade in the games library list and choose launch configuration utility
I've been playing most of the demo tables (Win8.1 x64, Geforce GTX 480, 1080p).
I do get a slight lag though on the keyboard response. Not terrible, but less responsive than the iPhone version (which has an excellent response). It helped when I dropped reflections to Low and lowered AA a bit, but it's still not perfect, flippers feel a little soggy. Mike, is it possible the nVidia driver is buffering too many frames internally?
Did you try changing the nVidia frame setting suggested here yet?
http://digitalpinballfans.com/showt...pper-delay-in-TPA-PC-version-please-read-this
Is it possible to turn off reflections when having multiball? I only get slowdown on some tables when I have 3 or more balls playing at the same time.