shadowjuggalo
New member
- May 10, 2016
- 37
- 0
This is not true at all. The ball doesn't move in screen pixels and has nothing to do with screen resolution. It moves in its own coordinate system on the playfield. The rendering system that draws it on the screen operates independently from its movement.
Proof: the same railroads we talk about work across all sorts of devices and resolutions and camera angles.
Amen!