- Mar 17, 2012
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Thank you; I knew I left one out. I guess I should be happy I have so many tables (on iOS at least) that I'm starting to lose track of them all.& Gorgar
Thank you; I knew I left one out. I guess I should be happy I have so many tables (on iOS at least) that I'm starting to lose track of them all.& Gorgar
Theatre of Magic is fully emulated.
My bad. TOM's behaviour could have convinced me otherwise.
I have to agree with Sumez. I don't know anything about programming, but I've played a lot of Star Trek and I've never noticed anything even remotely close to what you're describing, chemmerling. I've noticed sometimes it seems like different camera angles give the game a little different 'feel,' and it might take a few minutes to learn where to hit the ball on the flippers to make the shots you're already accustomed to hitting on another camera angle, but I definitely wouldn't say that it feels like the physics have actually been changed.
Perhaps we're not understanding exactly what you mean. Can you provide any more clarification? (I've read your bug report also and I'm still not sure what you mean.)
I have one "major" complaint with PBA, physics. [...] That said the physics in PBA are nothing close to resembling reality.
I also play Z*n Pinb*ll HD (am I allowed to say the name here?) on my nexus 7 and ball physics are much better there.
TPA's physics aren't a million miles away, and to say Zen's are better is just a complete insult.
Are you serious? Zen physics don't even come close to TPA quality.. especially the last few tables are very good.
Thanks Matt for your kind response. Maybe I´ll give some of the newer tables a try. I was put off by the physics of the tables i tried, and was not aware that the simulation quality can vary between tables, my guess was that the physics engine was identical for all tables.
All the tables do use the same physics engine, but each table has things tuned differently. This way they can make the table play as closely as they can to the table they have in their studio.
In Zen (not Zen 2), on the first tables especially, the ball felt like a boulder. It would barely bounce, you could flip it hard at something and it would reverse direction from gravity/weight, etc.While I haven't played with Zen's ball physics much, my impression is that they have a reputation for making the ball seem very heavy, with powerful gravity relative to the amount of energy imparted by the flippers. Someone who was used to that might be put off by the "lighter" ball in TPA's world.
My beef with the plungers isn't that they're too powerful, it's that they're not consistent. Pull the plunger back to 9 and the ball rockets out. Pull it back to 10 and it goes nowhere. Then next time, pull it to 9 and it goes nowhere. There's plenty of times where I've felt like it was almost random.In my experience the TPA take on this pretty consistent with actual pinball, with one large exception: TPA's simulated plungers seem unrealistically powerful, with the skill shot in Funhouse being just the most obvious example. (It's been pointed out to me that plunger springs vary a lot between real-world tables; it could just be that the real Funhouses I've played have worn-out springs from advanced age...)
Basically any table made on or before 1985 will be scripted. So far, anything that comes after will be emulated. Gottliebs might be an exception, should they decide to tackle any post-85 tables.& Gorgar
As far as I know, the general physics engine is the same across all versions.Keep in mind that we´re in the Android section of this forum ... I was only talking about the ANDROID version of TPA vs. Zen HD, i don´t know if it´s useful to mix the different versions since the physics engines of zen2 or TPA on PS3 or XBOX might not be fairly comparable... just a thought.
As far as I know, the general physics engine is the same across all versions.
In Zen (not Zen 2), on the first tables especially, the ball felt like a boulder. It would barely bounce, you could flip it hard at something and it would reverse direction from gravity/weight, etc.
In Zen 2, that's been addressed. The ball is still too heavy to some degree in that it's still REALLY easy to catch it. The ball movement in general, however, feels pretty good.
And the flipper action in Zen is a lot better than TPA's.
My beef with the plungers isn't that they're too powerful, it's that they're not consistent. Pull the plunger back to 9 and the ball rockets out. Pull it back to 10 and it goes nowhere. Then next time, pull it to 9 and it goes nowhere. There's plenty of times where I've felt like it was almost random.
Tabe
Please explain further, as I have TPA on 360 and iOS. Some of the tables now play differently because the iOS version has received updates and the 360 hasn't had updates in an eternity, but in terms of general physics they should play the same.Nope. I have it on 360, PS3, and iOS, wildly different on all.