Lighting still looks odd though, especially with the ball in shade much of the time, until it gets near the flippers. Very strange.
I also get the impression the that the scale of the ball in proportion to the flippers is more accurate. At least compared to the PC beta version.
May be an optical illusion though!
We just got back home to take a break for a few hours and then we're going back after midnight. I played TPA on the PS4 for about 15 minutes. I played 4 different machines and played with the light settings a bit. There are three light settings dark, neutral and bright. The bright setting lights up the play field quite evenly with a nice diffused light. For those that want to see the art and toys in bright living color, this setting will work well. The neutral setting is like playing a table during the day with the lights off but a distant window lighting up the room. The dark setting is pretty nice with a more darkened table but not quite total lights out. Details can be seen even when not lit up by table lights. I thought that the neutral setting wasn't really needed and that there should be a darker setting than dark and that dark should be neutral. Bright can remain bright. The guy working the booth agreed and said that he didn't think the dark was dark enough and that you shouldn't be able to see the floor in the dark setting. He also said that the only person that mattered on the issue agreed that the dark setting should be darker. But darkness settings! Yea!
I didn't detect any flipper lag. I noticed that my shots were a little early at times so I'm thinking that it's going to be good on this issue.
I didn't see any frame rate slowdowns. I only got multiball going on STTNG and Gophers but I didn't see any issues.
I think the weird blooming effects that we've seen in some pictures have been toned down. I thought that the lighting was gorgeous.
My only real disappointment had nothing to do with the game. I didn't really like the controller. It seems smaller than the PS3 controller with smaller shoulder buttons. I'm sure I can get used to it. I didn't like the PS3 controllers at first either.
Now this sounds alot better. Maybe it's just CV that has slowdown issues?
Great impressions, I'm sold now. Lighting slider seals it for me. I've wanted that feature since day 1.
I loved the blue space carpet. It reminded me of this amazing arcade back in the 90s that I went to as a kid, that had Daytona USA 2, and Time Crisis 2 back when they were brand new. It was dark and had black lights everywhere, and an awesome bar in the middle that I was too young to drink. And it had that exact same space carpeting.
Why that was an issue for people? The wood floor is an absolute downgrade! What's hilarious too is that this "issue" was addressed before stuff like removing chimes, adding full nudging to mobile, taking out the event camera lol. Like, wut the? I would actually prefer an option to have it back.
So what does the PS4 menu look like and was the settings screen intact? If so, did you see an option to turn on 3D/adjust 3D level?
So, about that menu....
As far as the frontent/menu goes. I'm all for something like this, but with pinball cabs...
So what does the PS4 menu look like and was the settings screen intact? If so, did you see an option to turn on 3D/adjust 3D level?
So like in all of FS's "Pinball Hall of Fame" games? Because that was so awesome? (It really wasn't. : p)
The PS4 menu looks exactly the same as the current TPA menu. I confirmed that the PS4 version will not release with 3D. The FarSight guy at the expo booth explained that when 3D is released for the PS3 it could be rolled out for the PS4 at the same time. However he has not been told if it will be rolled out for the PS4 when it rolls out for the PS3. It sounds like they just have not had time to work on the 3D fine tuning that needs to be done before they release it.
You are right, the frontend in WPHOF wasn't awesome only because you had little control over it. For example you pressed up and it whips upstairs past a bunch of fake machines. In a good 3D frontend you would be able to position your machines the way you prefer and walk around them like an FPS. This along with a standard menu, and even a simple list of machines would be ideal.
If their goal is to digitize and preserve pinball machines why not preserve the entire machine? Being able to view the entire pinball cab in a 3D space would be cool.
At least I think it would.
Thanks for the clarification. I can't say I'm too surprised about the 3D not making the cut.
However, I really thought, with all of the negative comments they have been getting, along with their confirmation over 8 months ago where it was said they have a brand new artist working on the PS3 menu, they would change the Smart Phone style menu for the better.
Oh well. The main thing is the quality of the games for now I suppose.
It's not that 3D hasn't "made the cut" but that they haven't had time to finish it yet.
There is a clue there in PS4 development in the statement that 3D could be rolled out for the PS4 at the same time. The only way that is true is if they are using the same 3D models for both systems. That's not surprising, I just think it's interesting.
I meant that if didn't make the cut in demo systems.