settingsons wrote:
Out of interest how many programmers are now working on the new PP - is it just yourself? If so that is pretty impressive.
Agpg wrote:
Two for the last few months, otherwise mostly just me.
settingsons wrote:
Just like the good old days. None of that 70 EA developers in a team cobblers
Agpg wrote:
Yep, same small team as when it began back in the 90's.
Yes. If only Time shock sells a boatload on ios, my guess is that the other tables will be done much quicker. The ios demo is right around the corner. I believe he brought a Alpha version of it to the Dutch pinball open.
Funny enough it worked better on an iPad 2, but that may have to do with the specific resolution/processor/iOS combinations that differentiate both iPad versions and favored the 2 in this case.
It was nice to hear about the inspiration for Timeshock which Adrian described as predominantly STTNG as his favorite table at that time (look at the ramps and the central shot to crystal/Borg ship), but also that Rollergames is somewhere in it's DNA.
I had the good fortune of playing it on an iPad Air 1 at the Dutch Pinball Open and came away totally impressed by it. Lighting, reflections, shadows were off the charts with the pre-rendered, nigh photorealistic table, and with multiple camera angles rendered, this is working out like the best choice they could have made. Gameplay was smooth and felt a lot like the PC original (from what I can remember anyways). I didn't get to spend a lot of time with it, so it's a quick impression more than anything. But boy, did it impress me!
Adrian Barritt was attending the Dutch Pinball Open on invitation from the Silver Castle guys who are making a real table out of Timeshock. He told me that the demo is not far off (without specifying a date) and that they are working out some performance issues yet with the iPad 3. I hope I'm quoting this correctly, if my memory serves me right. Funny enough it worked better on an iPad 2, but that may have to do with the specific resolution/processor/iOS combinations that differentiate both iPad versions and favored the 2 in this case. There was also a PC setup with a monitor swiveled to landscape perspective. I didn't sit down for that one (I had a busy weekend competing), but that also looked very good. Highpoint was the seminar by Pieter van Leijen, one of the key guys from the Silver Castle project, and he invited Adrian up to the stage. Adrian took some of our questions about Ultra Timeshock, including cabinet support (yes), multiple camera angles (yes), leaderboard functionality (yes), importing previous highscores from 1997 Timeshock (yes) and so forth. I don't know if we heard a lot of new things but there were a lot of yes responses given It was nice to hear about the inspiration for Timeshock which Adrian described as predominantly STTNG as his favorite table at that time (look at the ramps and the central shot to crystal/Borg ship), but also that Rollergames is somewhere in it's DNA. Afterwards I had dinner with Silver Castle and Adrian, and I can tell you that Adrian is totally committed to bringing the best possible product that he can make together with his team. His reputation as a perfectionist is probably justified, especially concerning pinball. I found this more reassuring than annoying, even if it means that we have to wait a bit more. He is also a genuinely pleasant guy to spent time with, especially interesting to hear more about his career in software development. A fun fact was that they actually tried to get the STTNG license first to do a pro pinball with, but when they discovered how much that would cost and the effort involved to get it, they quickly decided to do an original. Could you imagine a 1997 STTNG with the Pro Pinball engine behind it? Well, this is how far my memory stretches, I do hope I got all thing correct, so don't shoot me if something turns up differently (they may change their minds also offcourse about some things).
Watch the 30fps version then - https://www.youtube.com/watch?v=oqimU0uWMsk and imagine how amazing 60fps is!
...but the cheese is old and moldy
i guess on this scake testflight is new*rolls eyes* eye candy and feel are all well and good and ill certainly buy it but the cheese is old and moldy
Time for driveway cheese, and crackers.Meh, even the old cheese is better than any of the current cheese we have in other pinball apps.