Some games have a max extra balls per game setting. These ones, like Whirlwind, place a cap on the total number of extra balls. This game can't be forevered.
Other, like Funhouse, have two settings one for maximum stacked extra balls, and one for max extra balls per ball in play. by defaukt the latter is often unlimited. We see what results this causes.
I believe in this case, both max extra balls per ball in play, and max stacked extra balls should be set (it's normally impossible to NOT set max stacked setting to something).
For Funhouse, it's possible to get FIVE extra balls before your first drain. Score, special, steps, mirror, and gangway. The firs three are one time extra balls, and the last two can be reset after a drain.
I think both settings should be set to THREE. this places a hard limit of 12 balls played. To make things extra hard, set max extra balls stacked t ONE, and max per ball in play to one.
This sort of thinking should be used to prevent tables form being played forever.
We have to balance being robbed of one time extra balls, with being able to collect too many repeatable ones. Settign max per ball in play to 2 would limit Funhouse to the same number of extra balls as whirlwind. But one time extra balls, such as from score, the special or the steps, are likely to be lost. So I think max of three is a reasonable compromise, since it's difficult to keep collecting both of the reusable ones.
Other, like Funhouse, have two settings one for maximum stacked extra balls, and one for max extra balls per ball in play. by defaukt the latter is often unlimited. We see what results this causes.
I believe in this case, both max extra balls per ball in play, and max stacked extra balls should be set (it's normally impossible to NOT set max stacked setting to something).
For Funhouse, it's possible to get FIVE extra balls before your first drain. Score, special, steps, mirror, and gangway. The firs three are one time extra balls, and the last two can be reset after a drain.
I think both settings should be set to THREE. this places a hard limit of 12 balls played. To make things extra hard, set max extra balls stacked t ONE, and max per ball in play to one.
This sort of thinking should be used to prevent tables form being played forever.
We have to balance being robbed of one time extra balls, with being able to collect too many repeatable ones. Settign max per ball in play to 2 would limit Funhouse to the same number of extra balls as whirlwind. But one time extra balls, such as from score, the special or the steps, are likely to be lost. So I think max of three is a reasonable compromise, since it's difficult to keep collecting both of the reusable ones.
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