I know , Jeff I feel the same way, they show off the preview version and it's PERFECT , perfect lighting , not too dark , NOT TOO BRIGHT , and the table on PS3 is practically pastel colors , and this time there is no "blue filter" like Harley Davidson, it's just not as cool as that XbOx preview version , it's a peacock when it should be more subtle . Was this another accidental thing when they converted to PS3 , where the table converted wrong? I'd like to hope so ,because that would mean a patch to fix it back the right way.
does it really tax the Ps3 to reproduce these effects? after seeing games like Metal Gear Rising Revengenace ?
Ok, I keep hoping for photo realistic Pinball tables , and Farsight makes them so "artsy fartsy" , playstation 2 era graphics , and you have to wonder if the tools dev kit they use is for PS3 ? Are these tables the best they can do on a deadline, and they intend to refine them to something more polished? This is TWILIGHTZONE a class A pinball classic , one of the best tables ever , and the release is not the best representation it could be . It's one cool table , but why is it so saturated , why was it set in a bright ambience ?? Why cant I have a light effect that throws out a bright effect like the real table , why do they have such a hard time making transparencies that look real? Red glass or red plastic , it looks the same in a videogame , it looks like a surface that you see through , not opaques , transparent .
does it really tax the Ps3 to reproduce these effects? after seeing games like Metal Gear Rising Revengenace ? Or is that the expensive deluxe developer kit ?
RANT MODE: off
I agree that TPA lacks graphic realism, but I think Zen is more cartoony looking than TPA.
Butterkins;545042) [B said:The other big problem: art and design.[/B] IMO, Farsight needs the help of a professional designer or team. This help is required across the entire product line, across every product.
Professional design and artistic help is needed with the lighting choices, the background environments, the UI, the logo, the icon, the cabinet textures, you name it.
It's the main area where this product is severely lacking. The polish just isn't there, even if the intention is. Much of the art looks like "programmer art".
The bug is 100% reproduceable happening after the end of random games , usually non high scores , hard to pinpoint if it's how fast you hit X to begin that causes it or what it is , but it's very common . Not a gamebreaker , just quirky , always loads your game as PLAYER 2 .
Whats up with the plunger? pull it half way release nothing.
The plunger is a mess. Pull it back halfway, nothing. Pull it back halfway, it blasts out. The power levels on the plunger and the resulting shots seem to have to relationship to each other.
Tabe