Stormchild
New member
- Jun 24, 2012
- 167
- 0
That's the other difference between TPA and real tables - if something works in TPA, it almost always works all the time. For example, in Arabian Nights, you can hold the right flipper up and the eject from the Bazaar scoop will land in a perfect trap (after some bouncing) every time. On the real TotAN near me, that is by no means guaranteed - sometimes it works, sometimes the right sling brushes it and fires it off into the left outlane.
This is a really important point. The Funhouse kick-up always gives me the exact same bounce pass off the right flipper to the left, which is really useful, but surely not something you could rely on when playing the real table.
The most complicated "pretty much always works" trick I've found on any of the tables so far is the kick-out on Monster Bash. As long as the table isn't nudged, and you don't touch the flippers, about 95% of the time you can be sure the ball will bounce off the left flipper, then do a light, slow bounce off the right slingshot, get fired by the left slingshot, bounce off the right wall, then the left wall (where the curve starts), hit the blue trigger, and then descend toward the left flipper. I use this over and over, but surely this entire sequence of actions wouldn't occur exactly the same way almost every single time on a real table. And when it *doesn't* occur, there's only one other possible outcome, which is easily manageable.
I don't think it should be randomized or anything like that, but there are obviously some subtle details not accounted for in the physics engine (yet?).