Matt McIrvin
New member
- Jun 5, 2012
- 801
- 0
One of the first things I noticed when I tried TPA's version of Black Knight on my phone (and posted about earlier in other threads) has to do with how a plunged ball comes off of a held right upper flipper. In PHoF, it'd just roll right up the left side of the upper playfield, and when it rolled back it'd always set up an easy shot into the lock. Do it three times, and you get an easy multiball. In TPA, though, it'll always bounce a little, making that shot much harder to get consistently.
Well, today I spent some time playing a real Black Knight at Weirs Beach Funspot, and... yeah, TPA is the one that gets it right. The shot's possible but it's not a trivial lock. Black Knight is actually a fairly difficult, fast game, and the PHoF version felt relatively tame; the TPA version, for all its faults discussed elsewhere, has more of the feel of the real machine.
Of games I've played in simulation, they've also got a Gorgar, a Pin*Bot and a Funhouse, all of which are tremendously fun games in real life as well as in the virtual world. The real ones are, as always, harder, but learning the table rules in TPA and/or PHoF helps a lot.
Well, today I spent some time playing a real Black Knight at Weirs Beach Funspot, and... yeah, TPA is the one that gets it right. The shot's possible but it's not a trivial lock. Black Knight is actually a fairly difficult, fast game, and the PHoF version felt relatively tame; the TPA version, for all its faults discussed elsewhere, has more of the feel of the real machine.
Of games I've played in simulation, they've also got a Gorgar, a Pin*Bot and a Funhouse, all of which are tremendously fun games in real life as well as in the virtual world. The real ones are, as always, harder, but learning the table rules in TPA and/or PHoF helps a lot.