BJ Wanlund
Member
- Dec 29, 2012
- 30
- 0
Is it going to be allowable to transfer purchased DLC from one device platform to another? (i.e. from the Mac App Store version of TPA to the PC/Mac Steam version)
Adding ball spin may address this but can you add some randomness to the kick outs, especially those that deliver the ball direct to the flippers. A good example is on TZ the ball from the slot machine every time hits the right flipper with the same angle and speed for an easy dead flipper pass to the left flipper and an easy catch. Even just varying the speed so that we cant always catch the ball would be an improvement.
Seems like a valid question to me: "Can you add some randomness to the kickouts, especially those that deliver the ball direct to the flippers?" He then goes on to give an example of where randomness would be welcome (in his opinion).Adding ball spin may address this but can you add some randomness to the kick outs, especially those that deliver the ball direct to the flippers. A good example is on TZ the ball from the slot machine every time hits the right flipper with the same angle and speed for an easy dead flipper pass to the left flipper and an easy catch. Even just varying the speed so that we cant always catch the ball would be an improvement.
Seems like a valid question to me: "Can you add some randomness to the kickouts, especially those that deliver the ball direct to the flippers?" He then goes on to give an example of where randomness would be welcome (in his opinion).
Pinburgh's TZ was set fairly close to factory settings, and the TZ local to me, while better behaved than it used to be, can still be quite random. But if you want to discuss this further, PM me, and let's leave this thread focused on questions for Bobby. I was just pointing out that there was in fact a question in neilpinbot's post; I wasn't planning on going into the merits of his question.I've just watched 4 different Papa 2012 videos where their real life TZ machines kick the ball out perfectly, every time, just like Pinball Arcade.
My local Twilight Zone kicks out the ball perfectly, every time as well.
The only time randomness occurs is during multiball when it has multiple balls in the trough, and it kicks them out at random angles. Guess what: pinball arcade does this as well!
And those are PAPA games intentionally set up to be much harder than a typical Twilight Zone.
It was intended as a question. I have not had much chance to play real pinball much now days and don't recall kick outs being so identical every time. But if other members have seen this on well maintained machines then it may not be a valid question.neilpinbot, do you want to phrase that as a question for Bobby?
Adding ball spin may address this but can you add some randomness to the kick outs, especially those that deliver the ball direct to the flippers. A good example is on TZ the ball from the slot machine every time hits the right flipper with the same angle and speed for an easy dead flipper pass to the left flipper and an easy catch. Even just varying the speed so that we cant always catch the ball would be an improvement.
When the PC version comes out will it be on par with the current (let's say PS3) version or the PS4 version (updated engine, physics, graphics enhancements, etc...). If the former, what will the upgrade path be (will it be seamless upgrades through Steam or a TPA2 re-download/purchase)? I'm assuming 3D support will be present in the PC version as well?