The-Man-In-Black
New member
- Feb 25, 2018
- 18
- 0
- Thread starter
- #21
IT CAN BE DONE!!!!!
I had earned 83 coins on one continuous run (using the PS4 suspend feature to get around the limitations about exiting or resetting the game).
I had earned 47 coins before that when attempting to go for it but not knowing the information in this thread.
I earned an unknown number of tokens before that just messing around with the table.
All in all, I'd say I earned between 150 and 175 tokens before the trophy popped.
https://imgur.com/a/dF1m4
F**k this table. F**k everything about this table. F**k those m****r f*****g coins. There is nothing skill based about that wizard goal. It's a luck based trophy that was made far more tedious than it needed to be. There's no reason why they couldn't just have the odds be 1 in 26 with no duplicates given out. The "we want to emulate the real table" excuse went out the window when they decided to add six tokens that never existed on the real table. There was no reason that Farsight needed to artificially up the "difficulty" to levels far beyond what they needed to be.
I had earned 83 coins on one continuous run (using the PS4 suspend feature to get around the limitations about exiting or resetting the game).
I had earned 47 coins before that when attempting to go for it but not knowing the information in this thread.
I earned an unknown number of tokens before that just messing around with the table.
All in all, I'd say I earned between 150 and 175 tokens before the trophy popped.
https://imgur.com/a/dF1m4
F**k this table. F**k everything about this table. F**k those m****r f*****g coins. There is nothing skill based about that wizard goal. It's a luck based trophy that was made far more tedious than it needed to be. There's no reason why they couldn't just have the odds be 1 in 26 with no duplicates given out. The "we want to emulate the real table" excuse went out the window when they decided to add six tokens that never existed on the real table. There was no reason that Farsight needed to artificially up the "difficulty" to levels far beyond what they needed to be.
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