- Feb 19, 2012
- 8,144
- 2
Who is this Roger Sharpe guy, and why do his opinions/requests carry so much weight?
http://pinball.wikia.com/wiki/Roger_Sharpe
http://pinwiki.org/wiki/Roger_Sharpe
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Who is this Roger Sharpe guy, and why do his opinions/requests carry so much weight?
On Atlantis, just keep at it, I was stuck at 5 letters for months, and then it all came together in one glorious game. Regarding the current difficulty, I agree - until it becomes adjustable through operator's menus, tournament modes, etc., it's about right where it is now.If only it were possible to wipe achievements so that people who claim that the game is "too easy" will forever be without the wizard goals in Ripley's Believe it or Not >
I mean, I've played the game since the week it came out but I've never been able to get more than 4 Ripley letters (and my average is about 1-2), I can understand you guys getting a little frustrated about the game being too easy, but it's still too hard for the majority of players. Right now IS about the best combination of easy and hard, with the game being a little bit lenient to counter the fact that most pinball games were made to be easy drains.
Tournament modes on most tables kill all extra balls and specials and replace them with point awards. And actually, when you play a table under tournament conditions, your focus is generally on avoiding risk at first. You take the safe modes, maybe you time out that ones that are hazardous and/or you don't like. You don't try to light the machine on fire at first; you try to "lay down a good foundation of points" as Cayle George would say. If you then find you're doing well, then you try to knock it out of the park by going after wizard modes, risky but lucrative shots, etc.We're getting a tournament mode eventually, so it'll be a lot harder for you to get extra balls (if you can get any extra balls, I don't know anything about it tbh) so games WILL be shorter and definitely trickier to get wizard goals/high scores. But getting that AND wanting the core game made harder? That's just overkill. You might like a Nintendo hard game because you can just about beat it, but for the rest of us who can't... it's just another added level of frustration. A level of frustration that might just be enough to go "That's it, I quit completely!"
Now that I know the tables are tuned to reduce their difficulty, I have a feeling Twilight Zone might not turn out to be the monster I've made it out to be. Although I've not been exaggerating: the real one can be quite cruel. Even in a reduced-challenge state, TZ will still definitely rank among the hardest tables in TPA. But I agree on the whole elitism comment; I think sometimes we - myself included - forget that we're not very representative of TPA players generally, and that what is good for us might not be the right direction for TPA as a whole.It's a two way system: You may say that it's bad that TPA caters for 'casual' pinball fans because the tables aren't as authentic, whereas I could just as easily counter and say that if TPA was just as cheap and unforgiving to newcomers as real pinball tables then we wouldn't have The Twilight Zone or Star Trek:TNG as confirmed tables. Ok, maybe we'd have had The Twilight Zone but reduced backers from the original Kickstarter and the ST:TNG one would have turned the 'creeping over the line' total into an impossible ask. The failure of the ST:TNG kickstarter would have proved that future kickstarter projects might not have been sustainable (calming the optimism for future tables) and as a result we'd have singlehandedly managed to shoot TPA in the head with our own elitism.
Lack of time, mostly. That and I'm trying to improve my skill at real pinball currently, which is a lot harder and more time-consuming than improving one's skill at TPA.And if the game is 'too easy' then why aren't you in the Leaderboard Top 10? And if you are, why aren't you aiming for No#1? Everyone has exactly the same 'handicap' and I can only think of Monster Bash where there's a clear gamebreaking score bug.
They've already got the major things mostly right. I'd say at least 98% of the time I am not at all surprised at what the virtual pinball is doing. There are some weird anomalies - the bizarre inlane acceleration in MM and HD, the collision issues with the flippers and table elements, and so forth - but most of the time things are as they should be. There are a few tweaks that need to happen still. We need better flipper physics, which will make the game easier. We also need a touch of randomization in kickouts and other physics to better mimic the slightly unpredictable elements of real tables, which will make the game harder. So the difficulty of TPA will vary over time as these tweaks are implemented. I think as long as we're headed in the direction of improved accuracy, even though we know it will never be 100% realistic, then I'm willing to give up some consistency and adjust to the changes along the way.Basically I think it boils down to some people who will never be satisfied with any digital pinball game because they're romanticising over nostalgia, they're generally satisfied but say "It could do with some tweaking" because it doesn't feel exactly like a pinball table. It's never going to feel exactly like a pinball table because it's a digital recreation of a pinball table, and it could be 10-20 years until someone creates a gravity based engine that caters to every single pinball table anomaly. So far this is the best there is, and little tweak after little tweak will not only never satisfy anyone, but it'll make it impossible to ever 'learn' how to use the games physics if it keeps changing. Fixing bugs? Yes. Improving the flippers? Yes. Making it harder without giving any real consideration as to what would happen if it was made harder? No!
Well, if my experience with CV is any indication, I'd rather it be easy. CV went from, One of My Favorite Tables, to, The Only Table I Don't Play, when it became more, finger quote, realistic, unfinger quote.
I knew you were going to say that as soon as I saw your name next to the latest reply for this thread
You guys make some good points. The more I think of it, I'm happy with the way things are and I think the tournament mode will do the trick for me.
As best I can tell - and I have access to physical versions of 10 of the 16 released tables - TPA's tables use the factory default settings, except for specials being turned into extra balls.
There are three primary factors that make TPA easier than physical pinball:
{snip}
As best I can tell - and I have access to physical versions of 10 of the 16 released tables - TPA's tables use the factory default settings, except for specials being turned into extra balls.
As best I can tell - and I have access to physical versions of 10 of the 16 released tables - TPA's tables use the factory default settings, except for specials being turned into extra balls.
There are three primary factors that make TPA easier than physical pinball:
…[snip]…
Well, if my experience with CV is any indication, I'd rather it be easy. CV went from, One of My Favorite Tables, to, The Only Table I Don't Play, when it became more, finger quote, realistic, unfinger quote.
I imagine that if all the tables went the CV route, I'd pretty much be done with TPA.
Those too. I stand corrected.Specials, and replay scores [are converted to extra balls in TPA].