Table Pack #17 - Terminator 2 : Judgment Day Confirmed!

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Mark W**a

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Sep 7, 2012
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If it is Fish Tales and T'eed Off that would be our first ever duel-DMD release. Which would more than make up for this months first ever dual-early 80's release.
 
N

netizen

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if going nuts ends up being popular and there is a need to emulate more Capcom tables to make BBB worth the time to do the emulation does this mean that Flipper Football will get done?

It was the first to do a DMD under the glass, like Circus Voltaire, and it has no outlanes and uses a timer, like Goin' Nuts but with a Football theme; multiple players can play on the same, or opposing teams.
 

DaPinballWizard

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Apr 16, 2012
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I hope Sorcerer is in next months pack. Don't know why people hate on that table. Used to play it when it first came out and on PHOF. Look forward to it on TPA.
 

Kolchak357

Senior Pigeon
May 31, 2012
8,102
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I hope Sorcerer is in next months pack. Don't know why people hate on that table. Used to play it when it first came out and on PHOF. Look forward to it on TPA.

That would make me happy. Pair it with a surprise pin like Fathom and I'll be tempted to by a Chevy van with shag carpet in it.
 

StarDust4Ever

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Jun 30, 2013
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If it is Fish Tales and T'eed Off that would be our first ever duel-DMD release. Which would more than make up for this months first ever dual-early 80's release.
I don't see what the big deal is with DMD displays. Sure they're nice, but half the time I'm not even looking at the display because I'm too focused on what the ball is doing. If I stare up at the display to watch the fanfare, I'm just as likely not to see the ball and react on time when the machine decides to jettison the ball back towards the drain. Granted, DMD tables often have more toys on the table and that can be fun, but to choose one table over another just because one of them has a DMD display and the other is alphanumeric display, without any emphasis on the actual gameplay, seems a bit short sighted to me. The High Speed / Getaway debate comes to mind with some people being strongly in favor of Getaway for the DMD with purists wanting High Speed, and Pinbot / Jackbot is another classic example of same playfield, different display tech. To me it doesn't matter that much. The playfield is much more important than the display tech on the backglass.
 
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Fungi

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Feb 20, 2012
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Well, the big deal of a DMD is that it conveys the rules and the themes of the table and allows different play mechanics all the while using the same mechanical features of the table. STTNG is a good example. Without the DMD, it's hard to communicate the different Missions. The targets would light up, but you don't know that you're aiming at them to reach warp 9.9, or that your searching the galaxy, or that you're on a rescue mission.

When you look at the table artwork on Flight 2000, you'll notice an awful lot of words all over it. If it had a DMD, I'm pretty sure most of those words would be moved off the table. Also, there would probably be more to do on that table than just reach for multiball. With that said, it's an awesome table, but I digress.

Alphanumeric displays also do the same, just not as pretty.
 

Sumez

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Nov 19, 2012
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I don't see what the big deal is with DMD displays. Sure they're nice, but half the time I'm not even looking at the display because I'm too focused on what the ball is doing.
DMD's isn't so much for the visual bells and whistles, but the ability to show "anything" on a display as opposed to alphanumeric or, even "worse", pure digits, increased the game designers and programmers' ability to add more details to the game rules adding things like deeper rule sets and modes. As a result, DMD games usually have a lot more things going on than simply what can be communicated through a light in the playfield that turns on or off.

I can clearly understand people's wish for more DMD tables, but I'd still obviously prefer a good 80's numeric or alphanumeric, to a bad 90's DMD game.
 

Kolchak357

Senior Pigeon
May 31, 2012
8,102
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I'm more interested in callouts that tell me what to shoot at. This is my favorite part of more modern pins. I don't look at a DMD that often, unless it is the start of multiball. But I really enjoy a DMD when playing with friends. That way I can watch & enjoy the DMD while they play out their turn. Also, I didn't think it would make much a difference, but the color DMDs are especially nice.
 

Fungi

Active member
Feb 20, 2012
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It's not about actually watching the DMDs when playing. It's about the fact that the DMDs allow the designers to create deeper rule sets.
 

StarDust4Ever

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Jun 30, 2013
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Speaking of DMDs, I know most DMD games had amber LED arrays, but weren't there some tables that also used red or green LED arrays? Blue LEDs weren't invented until 1993 but it took a few years before they were available in consumer products. During the early to mid 90s before blue LEDs were available, signage was very commonplace in stores and businesses that used bicolor red/green LEDs capable of displaying up to three colors (red, green, and amber, although amber was really just red+green simultaneously). Mostly the signs were used to scroll text but some had graphics programmed into them as well. I'm wondering if any pins existed that used bicolor displays (red, green, and amber) that predate the blue LED tech.
 

dtown8532

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Apr 10, 2012
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I really though it would be Fireball and Tee'd Off. Fireball being left off the EM poll really pointed to it.

However, after hearing Bobby's mention of EBD has got me wondering otherwise.

Personally, I'm hoping for EBD. I love early 80's Ballys. I've played a nicely restored Fireball and it was so brutal that it just wasn't fun.
 
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