superballs
Active member
- Apr 12, 2012
- 2,653
- 2
I wasn't impressed the first time I played "High Speed", and that table was hyped up around here for YEARS, so I'm not expecting much with the sequel.
Don't get me wrong, "High Speed" is a decent table, but for all the hype?!? I was more impressed with "Junk Yard".
I've made this analogy before but the Getaway is to high speed what super Mario world is to super Mario Bros.Getaway is really good in real life but I wonder how well its going to translate to TPA. The rules aren't very deep so it may get repetitive. I mean I went through 4 passes of redline mania on the real thing a few days ago, so I wonder how long a good game is going to last in TPA. They're going to need to make it play super fast like Fish Tales or probably faster to keep the ball times down.
It's absolutely correct that it's not the deepest of games and it will lose some of the tactile goodness in the translation.
The supercharger does shake the table when it accelerates the ball. The light on the back box will probably be implemented poorly...especially on mobile. Sad but I think I can deal. I've played it on vp a lot and rolled the score 4 times that game took some hours cause I suck at hitting jackpots consistently but was really good at hitting freeway millions.
The Getaway has great flow without relying on a single flipper. In fact all flippers are useful and important.
Great sound. The shifting mechanic, which will also be not as good as the real thing sadly but at least it will be there, great story progression, amazing sound, a great light show and only one real toy, which really is awesome in its implementation.
In short. This was the table that got me to take pinball seriously. It was the table to take my attention from arcade games and land me securely into the pinball camp.
With infinite plays though I fear it could get boring, but as long as they keep it as true as possible to the actual table it will be a regularly played game