Pinballwiz45b
Well-known member
- Aug 12, 2012
- 3,681
- 34
I am 90% certain the reason Banzai Run took so long was because they couldn't get the physics to work right on the backbox playfield.
The game works fine on those low inclines that pinballs are normally played on. But this? This is almost vertical! It must have taken them most of this digital version's dev cycle just to get this upper playfield to work right!
I mean, the board game in Safe Cracker is one thing--that's just a bunch of digital inputs. In Banzai Run, as the great Harry Williams himself once said, "the ball is wild." Farsight must have been testing their physics for MONTHS just for THIS TABLE to properly work in all aspects. And they'd put in the effort to make it work, too--not just because this table is unique in pinball (really, how many backbox playfields have you seen since?), but because it's the very first pinball machine designed by the man, the myth, the legend: Pat Lawlor.
They'd BETTER do him right.
I hear that. Banzai Run is one of my favorites because everything fits into this game. The vertical playfield, the theme, music and sounds -- it's this good.
Can't ever get enough of "HE'S CHALLENGED 'THE KING!'".
The emulation was actually posing some issues, something to do with active state of lower play field while ball is in the upper. I don’t know the exact circumstances, but is has something to do with if the ball falls from the upper without hitting a switch, there is another on the lower so the table knows where the ball is.
I just had a radical idea -- give the option of playing Banzai Run WITHOUT the vertical playfield, but disable leaderboards, like in Operator Menu. I've heard of a few machines that have done this.
"Banzai Run uses a software compensation if the magnet heading to the
Hill isn't working. Any shot to the Hill Entrance will spot a challenged
opponent if lit (one per shot), lock the ball for multiball, and defeat the
King. This means no Cycle Jumps or other cool stuff, but at least it doesn't
kill the game."
Also, keep in mind that the ball should feed from the upper playfield to the ramp 99.9% of the time. The ball should also recognize the plastics and bumper caps as surfaces -- I want to see that Super Jump recreated if that happens!
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