SilverBalls
Active member
- Apr 12, 2012
- 1,233
- 3
The lighting tech does hande the gi strings on the table.
gi strings? - sounds like a perfect gift to buy the wife for Christmas
The lighting tech does hande the gi strings on the table.
Mike, I'm curious as to whether the complaints level led toward strobe multiball on the PS4 version of AFM have been looked into. I've not seen it so I don't really know how valid they are but they seem to have come from enough people to give them credence.
Where did they mention porting to Linux? That would seem a bit odd to develop a DX11 update with an intention to port to Linux. It would make much more sense to switch to OpenGL so it can work on Mac, Linux and Windows with less translating of APIs.
Is it just the strobe that is missing? Should be fixable if that was it.
OpenGL for Linux and Mac. Directx for win.
Is it just the strobe that is missing? Should be fixable if that was it.
OpenGL for Linux and Mac. Directx for win.
OpenGL for Linux and Mac. Directx for win.
I'm curious, is there a technical reason not to use OpenGL for all platforms? I'm just concerned that by having DX9, DX11 and OGL needing to all be supported we could end up with OGL lagging behind graphically.
It is opengldirectx is windows specfic so when people say dx9 vs dx11 they are talking windows pc and or an xbox
afaik know the ps4 is opengl based
It is opengl
OpenGL is certainly used on PS4 but there is also Direct 11 support so it depends on what Farsight opted to use. Searching for PS4 DirectX will show this.
This has been debunked. While the chip features DX support since it's from AMD, Sony most certainly does NOT have access to Microsoft's DirectX property, so the actual operating system on the PS4 in no way features DX. Without Microsoft's DX API, it's not happening.
Well also alot of people waiting to see what TPA does on pc promises before spending money..
I don't believe there is such a thing as DX11 support in the GPU as such.
Both OpenGL and DirectX basically do the same thing and its up to the OS GPU drivers to translate both into native GPU instructions.
For all intents and purposes PC, Xbox One and PS4 are equal when it comes to GPU instruction support. Its unlikely the PC version is going to surpass the PS4 version as that would run on relatively few PCs and the current build even runs decent on the new Atom PCs.