superballs
Active member
- Apr 12, 2012
- 2,653
- 2
DX11 will never work on xp nor will dx10By "90% of the work" what I assume is that because both PCs and XONE share very similar Intel-based architecture, and the XONE runs a Windows-like OS, the core DLLs and integration work required to get DX11 working on PC is already 90% there.
The remaining 10% is going to include:
- Porting the code from the XDK to Windows. There will be tools out there that can do this with a few mouse clicks.
- Getting it to work on Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1. XONE runs some kind of Windows 8/8.1-a-like.
- Getting it to work nicely with nVidia GPUs, since the XONE has an AMD GPU.
- Testing.
Some of the above has probably been done, like maybe having a build in place that has hooks into an "empty" DX11 library that is waiting for the "real" one to show up. For all we know the current PC build already has those hooks, they're just invisible because they're not switched on.
Unless there's a serious bug that needs patching right away, FS updates the PC build with every new table release.
I don't expect, then, to see this come along with ES in pack #33.
Given the Christmas break, it might be a stretch to get it done in time for pack #34 in Jan.
Getting it ready for pack #35 - which in all likelihood is going to be TAF - is currently the most realistic projection.