SilverBalls
Active member
- Apr 12, 2012
- 1,233
- 3
What do you guys think? To me they are pretty spot on.
Source (Groni pinball):
http://www.vpforums.org/index.php?showtopic=33423
If any other pinball game/table used any other physics than what they were designed for, they'd all be broken.
I don't want to play TAF on the Moon. But, I'm all for a table designed there.
The PM5 VP physics which VP10 has along with other configurable physic params, really have transformed VP in my opinion. The ball spin really adds something so if TPA could nail that to, along with increased difficulty then it will be a vast improvement. I am really put off by the faked drop catches in TPA - they happen way to often. In real life I am too crappy a player to pull it off that many times.
The various VP10 tables created through the beta phase have varied greatly in terms of physics and lighting. There were some really stand out tables where the gameplay really felt like a real pin. It is certainly needs skill to tune a table properly so I am sure Farsight have the same challenges. With VP10 there are authors that seem to have nailed this: Tommy, RoboCop, JP TOTANs to name a few. This Groni AFM is looking good too. True you can't judge properly without playing, but comparing the ball behaviour with many PAPA videos it seems realistic looking to me at least .
As I said the lighting is down to each authors taste, although many parameters such as room lighting, bloom by the user can be adjusted which can transform the look of a table. One benefit TPA DX11 had over VP9 was a better feeling of 3D, but VP10 now brings this in my opinion.
I do like TPA's flipper physics. The live- catch is too easy, but I like that you can tap pass and cradle separate with (in my opinion) greater realism than on VP.
The live- catch is too easy
I know that at one time TPA ramps had a vacuum effect: shoot within 20 percent tolerance of either side of ramp and TPA will vacuum it in and up the ramp for you (to keep players from getting frustrated). Is this still the case?
Thanks shutyertrap. I searched but couldn't find much recent discussion on physics and difficulty.