EldarOfSuburbia
New member
- Feb 8, 2014
- 4,032
- 0
Is it just me, or is TZ now almost too difficult since it received its tuning pass? I mean, I get it, it was very easy and got boring fast before. It isn't know, it's a deadly trap and that left outlane is voracious.
But... failing at ~90% of clean shots on the left ramp from the left flipper? Not being able to make a running shot up the right ramp from the left flipper - essentially making the GUM-BALL combo impossible and cutting off 3-way and 4-way combos (there's no way you can nudge-trap on the left flipper, not with the ultra-shallow flipper angle)? Those are things that, on a real TZ, are bread-and-butter shots. They should be in this version.
The table slope could do with adjusting down a touch, and I still think the tuning tweaks would hold good and the table would be more difficult.
There's also the pipe dream of truly randomizing kickouts (I'm looking at you, Slot Machine kickout railroad) - how about it? There's also a very reliable left flipper->post between Slot Machine and Right Spiral->left outlane railroad.
But... failing at ~90% of clean shots on the left ramp from the left flipper? Not being able to make a running shot up the right ramp from the left flipper - essentially making the GUM-BALL combo impossible and cutting off 3-way and 4-way combos (there's no way you can nudge-trap on the left flipper, not with the ultra-shallow flipper angle)? Those are things that, on a real TZ, are bread-and-butter shots. They should be in this version.
The table slope could do with adjusting down a touch, and I still think the tuning tweaks would hold good and the table would be more difficult.
There's also the pipe dream of truly randomizing kickouts (I'm looking at you, Slot Machine kickout railroad) - how about it? There's also a very reliable left flipper->post between Slot Machine and Right Spiral->left outlane railroad.