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- #41
People who can't make a billion in the real game score 12 billion in the TPA version. That's not accurate difficulty.Biggest difficulty problem on TZ is that infidel ring between the lower left jets. I know it was there in the original few machines but it was pulled and the game is better for it. Beyond that the difficulty seems quite accurate to me except MAYBE it could use a little more heat off all the standups (especially the slot one), and the left ramp a bit less of a gimme. But really it feels close, and it screws me the same kinds of ways.
I find that the most major difficulty problem with TPA in general is the conversion of replay scores and specials to extra balls. I always tilt those away -- the games weren't designed for that many extra balls and things start to stack up out of control -- and the games tend to be a lot more satisfying that way.
The fact they made SS easier shows not only ignorance, but downright contempt. It's famous for being hated by operators due to skilled players being able to play for a long time. Even less skilled players can often complete at least half of the six tales. Getting to the Stiff-O-Meter is not easy, but it's very doable for even an average player. Six full meters in a single game is a travesty.
I know what my question for Bobby will be next round.