Shaneus
New member
- Mar 26, 2012
- 1,221
- 0
It's no wonder FS haven't tested it with your card, it hasn't even been released yet!Agreed. Issue is still present on my 9790 too.
It's no wonder FS haven't tested it with your card, it hasn't even been released yet!Agreed. Issue is still present on my 9790 too.
It's no wonder FS haven't tested it with your card, it hasn't even been released yet!
Post Processing on my 5850 makes everything look really nasty.
Anti-aliasing doesn't work either with or without PP on.
It will if your graphics card(s) are set to force AA.It doesn't? I just assumed it was working for me, but haven't taken any screens to compare.
I would be happy with them removing AA options in the next build. Turning on any of the levels (and yes, I tested every level) slows the game to a crawl.
Here's a screenshot showing 16x AA using the game configuration, graphics cards is a ATI 5850 and the drivers are set to application preference.
https://www.dropbox.com/s/hdklhqzj0ozjrpr/afmpcnoaa.png (click magnify once the page loads for 1:1 rez)
You can clearly see, its not working.
A bit of a break in the trend -- there won't be an update this week/weekend. Sorry~
Game breaking bug on Tee'd Off, the ball managed to get into the captive ball area! Also, in multiball I'm still seeing balls phasing through the flippers when they ricochet off each other when they're in close proximity to the flipper.
On my girlfriends PC running an Nvidia GTX260, MSAA and PP don't work together, so that problem isn't specific to ATI graphics cards/drivers.
Game breaking bug on Tee'd Off, the ball managed to get into the captive ball area! Also, in multiball I'm still seeing balls phasing through the flippers when they ricochet off each other when they're in close proximity to the flipper.
On my girlfriends PC running an Nvidia GTX260, MSAA and PP don't work together, so that problem isn't specific to ATI graphics cards/drivers.
What about the phasing through the flipper problem?