Version 1.38.x

Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
Version 1.38.9 is released. Enjoy Xenon.

Version 1.38.10
- Cursor disappears on DX11 like on DX9
- Fixed 20k goal
- Art and collision fixes

Version 1.38.9
- Added Xenon
- Fullscreen option added to DX11 settings (separate from DX9 settings)
- Draw order fix on Earthshaker
- Fixed broken ramp switch on TOM
- Fixed Cactus Canyon GI lamps on Backglass (DX11)
- Fixed lamp in 2nd golf ball on Teed Off (DX11).
- Fixed shoot again lamp on White Water (DX11)
- Fixed Centaur 60 bonus lamp (DX11)
- Experimenting with flipper physics. You can now do tip pass, drop catch and live catch. Flippers also accelerate down to make it more real. (Only on Xenon).
- Fixed huds on BK, Gorgar and Firepower for resolutions not 1920x1080 (DX11)
- Fixed highwire multiball on CV
- JackBot collision updates.
- Various Black Knight fixes (Thanks to Scott)
+ 3rd ball stuck in lock bug fixed
+ During magna save, ball now shakes realistically before coming to a stop
+ Multiball Lightshow added
+ Sound will now play after ball releases from trap
+ When activating multiball from lower lock, the top balls should now release BEFORE bottom ball
+ Lower eject sound is firing when the ball gets released from trap instead of when it enters trap
+ New collision for post added
+ Tuning for ramps so ball is less likely to fly off table on harder shots.
+ After magna save, ball entering inlane should now give the correct score.
+ Fixed DX11 lighting
- Updated JackBot with translations
- Fixed load times(DX11)
- Fixed more draw order problems with HH (DX11)
- Fixed mouse not controlling secondary flippers (DX11)
- Fixed GI on JackBot (DX11)
- Fixed crash on changing music volume (DX11)
- Forced 60fps on DX11
- Fixed ball visiblity when on top of HH glass (DX11)
- Added more resolutions to configuration utility (DX11)
- Fixed UI in resolutions lower than 1080 (DX11)
- Added option in the config utility to brigthen the ball, default is off. (DX11)
- Fixed messed up lamps on Dr Dude (DX11)
- Fixed draw order on Medieval Madness pop bumpers (DX11)
- Fixed ball shadows (DX11)
 
Last edited:

mpad

New member
Jan 26, 2014
1,398
0
Awesome!
Been on holidays / business trip for 3 weeks. Happy to fire up the cab again tomorrow.
 

Pinballwiz45b

Well-known member
Aug 12, 2012
3,681
34
Version 1.38.9 Bugs:

Xenon:
  • Xenon Bonus Completion sound is longer than normal.

DX11/Other Bugs:

  • Muffled music/sounds on Bride of Pin*Bot, Central Park, Cirqus Voltaire, FunHouse, Genie, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN.
  • Lights Camera Action: Missing floodlights.
  • Attack From Mars: Side GI (texture swap) has been carried over from DX9.
  • Attack From Mars: Find a way to strengthen the Strobe light?
  • Haunted House: An upper playfield plastic is lit when the ball is in the lower playfield. Should be the other way around.
  • Haunted House: Bumpers need GI.
  • High Speed: Missing 1K spinner sound. Sound is present in DX9, though.
  • Creature: Overall lighting needs brightened.
  • Creature: As the ball travels along the right ramp, it touches the gate of the left ramp.
  • Centaur: Backglass isn't lit.
  • Earthshaker: GI activity may need tuning (light brightness is fine; just on features like Match Up) https://www.youtube.com/watch?v=h3DLZKWmqGI
  • Earthshaker: Plunger may be too powerful, hitting 100k on max plunge. I noticed the ball rattle a bit on the spiral on max plunge. A tad less works fine for going on the Overpass.
  • Fish Tales: Captive ball lights are too dim.
  • Black Knight 2000: Only half of the backbox is lit.
  • Black Knight 2000: RANSOM letters are dim.
  • Taxi: As the ball travels along the right habitrail, the leftmost Lola drop target can sometimes be dropped in the process.
  • Taxi: Light sequences and alphanumeric animations seem off-sync with the music. Compare the Million and the Jackpot sequences with their real-life counterparts.
  • White Water: Occasional ball hops at Bigfoot Bluff's diverter. http://youtu.be/9uFpTJeTld4
  • Champion Pub: Start Fight light sequence missing on both health bars: https://www.youtube.com/watch?v=CzFvBmwIx5g
  • Whirlwind: Light effects around the flashers remain on. https://www.youtube.com/watch?v=wajnSB882p4
  • Whirlwind: Plunging and making the 3-Toll ramp, a bit less than full power. That ramp needs to feel more steep.
  • Whirlwind: Set of Super Door Values lights to be like Earthshaker and Cyclone?
  • ​Whirlwind: Enter Initials music doesn't loop.
  • Twilight Zone: Wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general, since this issue is on Visual Pinball as well.
  • Twilight Zone: Brighter flashers, similar to that of Addams Family?
  • Twilight Zone: Lost In the Zone music starts playing right after claiming the award, during "You have come to the end of your journey." No music should be playing from there until "Survival is everything" and further on.
  • Twilight Zone has a sound missing during the opening Mutliball sequence: (It may have been interrupted by another sound...) http://youtu.be/K5DY_Mr2n3U?t=5m49s
  • Twilight Zone: Metal ramp in the Lock is missing. http://youtu.be/00LzUVAzJ8o?t=1m3s
  • Twilight Zone: Camera wall is missing. http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1
  • Party Zone: There should be two separate types of solid GI color: Red and White. There are flashers in there as well that separate from the GI overall (which are already in there). https://www.youtube.com/watch?v=DEMlB5xj2MM
  • Addams Family: Bonus count is a bit off-sync. Sounds are supposed to align with the "animations" on the DMD. Refer to videos on the internet.
  • Addams Family: Cousin It's bonus tune now is lower-pitched, and Mamushka's bonus tune is higher-pitched.
  • Phantom of the Opera: Right habitrail interferes with the metal piece around the spinner. http://www.ipdb.org/showpic.pl?id=1777&picno=9468
  • Starship Troopers: Bug counters need to be brightened. They are lights, after all...
  • Starship Troopers: Main music is getting cut off early. https://www.youtube.com/watch?v=QoDUY4AIED4
  • Star Trek TNG: Delta ramp gate isn't aligned to the metal piece below the Lock/Super bulbs. http://www.ipdb.org/showpic.pl?id=2357&picno=13798
  • Pin*Bot: Red topper is missing. http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1
  • Firepower: Skewed cabinet art. http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1
  • Black Hole: Tube at the Re-Entry is really faded.
  • Class of 1812: The teeth and heart are supposed to be in the rhythm of the music during Multiball.
  • Black Knight: Locks need more tuning. Just had a second ball locked where it's supposed to exit.
  • Black Knight: Sometimes the first lock doesn't register. A nudge can solve this problem. https://www.youtube.com/watch?v=EBdo_V0AAb8
  • Black Knight: Depending on how balls are positioned, a third lock up top can be denied.
  • Ripley's: Game-ending bug when "Believe It Or Not" quote plays during the End of Ball Bonus.
  • Shutyertrap's and other users' mentions listed.
 
Last edited:

Biff

New member
Sep 18, 2012
1,175
0
Full Screen Mode doesn't work on my computer.

My Monitor always switches to 1600x1200 when I start the game in Full Screen Mode.
No matter what I set in the configuration utility.

DX9 works fine.

My native resolution is 1920x1080. (GPU:HD7950)
 

Xanija

Moderator
Staff member
May 29, 2013
1,348
0
Is the standard goal "Advance Bonus to 20.000 points" broken? I reached it several times, even to 40k, but it hasn't registered yet.
 
Last edited:

alystair

New member
Sep 22, 2013
50
0
Where should I report bugs? Credit texts (both for Pinball Arcade and specific tables) in options menu for both versions show up blank, and certain tables have show the floor underneath the table instead of "darkness" where the balls fall in in DX11.
 

Crazy Newt

Member
Dec 2, 2012
351
12
Full Screen Mode doesn't work on my computer.

My Monitor always switches to 1600x1200 when I start the game in Full Screen Mode.
No matter what I set in the configuration utility.

DX9 works fine.

My native resolution is 1920x1080. (GPU:HD7950)

In windowed mode, I was using ALT+ENTER to go into full screen mode, and the first time it always went to 1600x1200, so I had to repeat the process again to get 1920x1080 to work. This is with GTX770 video card. When I get home tonight I will try the full screen mode, if it does the same thing that is happening to you, I will try it in windowed mode and see if the old trick still works.
 

TNT

New member
Feb 27, 2015
394
0
Thanks Mike for all of your hard work.

Just tried DX11 for the first time. Holy crap.......amazing lighting effects. I have noticed that some features on tables look similar in the two versions but some things like the transparent ramps look much different. DX11 definitely makes the game feel more "atmospheric." Also the sliders option is a very nice touch. You can pretty much customize tables to look how you prefer.
 

EccentricFlower

New member
May 4, 2015
172
0
Is Xenon supposed to make the thumper noise when the final ball drains even when you didn't get a replay? (That's the DX11 version. I haven't checked to see if the DX9 version does it too.)
 

EccentricFlower

New member
May 4, 2015
172
0
I'm not 100% on the experimental flipper physics in Xenon. In about thirty games, I did whatever that maneuver is where flipper reaches fully up at exactly the moment when it contacts the ball, and the ball stops dead ... about ten times.

To help you understand why I think that must be kind of borked, I have been able to pull that trick successfully on a real pinball table about once in thirty years of playing the things.

Also, adding another confirmation that the 20K bonus standard goal is not awarding.
 

Flipperdeflip

New member
Feb 17, 2015
175
0
Full Screen Mode doesn't work on my computer.

My Monitor always switches to 1600x1200 when I start the game in Full Screen Mode.
No matter what I set in the configuration utility.

DX9 works fine.

My native resolution is 1920x1080. (GPU:HD7950)

My native resolution is 2560x1440 and full screen was 1920x1080, but I somehow fixed it.

I set the DX11 version to window mode again, started TPA, maximized the window, closed TPA, started config again to set DX11 to fullscreen and the next time I started TPA it was in 2560x1440 fullscreen mode. Back buffers were always set to 2560 and 1440, of course.
 
Last edited:

Biff

New member
Sep 18, 2012
1,175
0
Thanks for replies, but Flipperdeflips trick doesn't work for me.

When I alt+enter the windowed TPA, like Crazy Newt, I also get 1600x1200.
When I go back and forth and you use alt+enter at least 3 times I can get 1920x1080.
But yeah, not the most convenient way for us. :)
 

EldarOfSuburbia

New member
Feb 8, 2014
4,032
0
I didn't have a problem but I'm playing at 1080x1920. Later I switched to a 4K back buffer, which really screws with the fonts (tiny!) and alignment of menus.
 

rehtroboi40

New member
Oct 20, 2012
1,668
0
I'm in the same boat (a broken 20K goal). Seems like we will have to wait for the patch to see what wizard goals are for Xenon.
 

Arcade

New member
Apr 21, 2015
10
0
New full screen mode worked fine for me even in portrait mode.
I am running on an ATI card.
Thanks a bunch for the new update.
Now get that cabinet mode going. ;)
 

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