Mike Reitmeyer
FarSight Employee
- Mar 13, 2012
- 1,735
- 1
Version 1.38.9 is released. Enjoy Xenon.
Version 1.38.10
- Cursor disappears on DX11 like on DX9
- Fixed 20k goal
- Art and collision fixes
Version 1.38.9
- Added Xenon
- Fullscreen option added to DX11 settings (separate from DX9 settings)
- Draw order fix on Earthshaker
- Fixed broken ramp switch on TOM
- Fixed Cactus Canyon GI lamps on Backglass (DX11)
- Fixed lamp in 2nd golf ball on Teed Off (DX11).
- Fixed shoot again lamp on White Water (DX11)
- Fixed Centaur 60 bonus lamp (DX11)
- Experimenting with flipper physics. You can now do tip pass, drop catch and live catch. Flippers also accelerate down to make it more real. (Only on Xenon).
- Fixed huds on BK, Gorgar and Firepower for resolutions not 1920x1080 (DX11)
- Fixed highwire multiball on CV
- JackBot collision updates.
- Various Black Knight fixes (Thanks to Scott)
+ 3rd ball stuck in lock bug fixed
+ During magna save, ball now shakes realistically before coming to a stop
+ Multiball Lightshow added
+ Sound will now play after ball releases from trap
+ When activating multiball from lower lock, the top balls should now release BEFORE bottom ball
+ Lower eject sound is firing when the ball gets released from trap instead of when it enters trap
+ New collision for post added
+ Tuning for ramps so ball is less likely to fly off table on harder shots.
+ After magna save, ball entering inlane should now give the correct score.
+ Fixed DX11 lighting
- Updated JackBot with translations
- Fixed load times(DX11)
- Fixed more draw order problems with HH (DX11)
- Fixed mouse not controlling secondary flippers (DX11)
- Fixed GI on JackBot (DX11)
- Fixed crash on changing music volume (DX11)
- Forced 60fps on DX11
- Fixed ball visiblity when on top of HH glass (DX11)
- Added more resolutions to configuration utility (DX11)
- Fixed UI in resolutions lower than 1080 (DX11)
- Added option in the config utility to brigthen the ball, default is off. (DX11)
- Fixed messed up lamps on Dr Dude (DX11)
- Fixed draw order on Medieval Madness pop bumpers (DX11)
- Fixed ball shadows (DX11)
Version 1.38.10
- Cursor disappears on DX11 like on DX9
- Fixed 20k goal
- Art and collision fixes
Version 1.38.9
- Added Xenon
- Fullscreen option added to DX11 settings (separate from DX9 settings)
- Draw order fix on Earthshaker
- Fixed broken ramp switch on TOM
- Fixed Cactus Canyon GI lamps on Backglass (DX11)
- Fixed lamp in 2nd golf ball on Teed Off (DX11).
- Fixed shoot again lamp on White Water (DX11)
- Fixed Centaur 60 bonus lamp (DX11)
- Experimenting with flipper physics. You can now do tip pass, drop catch and live catch. Flippers also accelerate down to make it more real. (Only on Xenon).
- Fixed huds on BK, Gorgar and Firepower for resolutions not 1920x1080 (DX11)
- Fixed highwire multiball on CV
- JackBot collision updates.
- Various Black Knight fixes (Thanks to Scott)
+ 3rd ball stuck in lock bug fixed
+ During magna save, ball now shakes realistically before coming to a stop
+ Multiball Lightshow added
+ Sound will now play after ball releases from trap
+ When activating multiball from lower lock, the top balls should now release BEFORE bottom ball
+ Lower eject sound is firing when the ball gets released from trap instead of when it enters trap
+ New collision for post added
+ Tuning for ramps so ball is less likely to fly off table on harder shots.
+ After magna save, ball entering inlane should now give the correct score.
+ Fixed DX11 lighting
- Updated JackBot with translations
- Fixed load times(DX11)
- Fixed more draw order problems with HH (DX11)
- Fixed mouse not controlling secondary flippers (DX11)
- Fixed GI on JackBot (DX11)
- Fixed crash on changing music volume (DX11)
- Forced 60fps on DX11
- Fixed ball visiblity when on top of HH glass (DX11)
- Added more resolutions to configuration utility (DX11)
- Fixed UI in resolutions lower than 1080 (DX11)
- Added option in the config utility to brigthen the ball, default is off. (DX11)
- Fixed messed up lamps on Dr Dude (DX11)
- Fixed draw order on Medieval Madness pop bumpers (DX11)
- Fixed ball shadows (DX11)
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