superballs
Active member
- Apr 12, 2012
- 2,653
- 2
I know that it's highly detrimental to getting high scores, but I actually prefer not to do stop-and-go play. I'm positive my games would last longer and have much higher scores if I did catch and pass balls more often than I do. And I do actually do that stuff sometimes. Depending on the table, I may even do it rather a lot. But, I love a dynamic flow to the game. I love having a ball slip into an inlane, and then firing that ball right up a ramp, or completing a combo, or sending it dead-on to a target right as part of the flow, preferably right onto the next thing to advance the mode or story or objective. Same with "one-timers" (as they'd call them in hockey) when the ball hits the flippers directly, and I just fire them back into play.
Yes, this increases the randomness of the game. Yes, it decreases my control of the game. Yes, it means that if I want to hit something in particular, my timing has to be impeccable. Yes, it tends to decrease my scores and play time on average. But, having that flow, and yes, even that unpredictability increases my enjoyment of the game somehow. It just feels better, viscerally. Wouldn't recommend that style to anyone for improving their game play, but it makes for some incredibly satisfying shots. And, when the flow is just right, and I do get a nice high score, it's all the more gratifying.
P.S. I think this is why I might be such a Steve Ritchie fan.
I find a good game with flow to be much more rewarding.
I don't think I fit into any real category, though. I just try to enjoy what each table offers.
In tables like Gorgar and Firepower, drop targets are king. There's something magical about a really good spinner shot that just sends it flying though, especially when it's lit for points (between 10 and 20k bonus on gorgar and on F2k of course).
I love those moments of desperation, especially when you save a drain. Fast and furious or slow and calculated, i love it all.
I even love goin' nuts.