Tripredacus
New member
- Sep 9, 2012
- 101
- 0
I've had the ball clip through the flippers (from behind the flipper back into play) in the lower playfield on HH, so if you do mash when you're down there that might be a reason why it may or maynot have seemed like its more successful (my experience was in DX11). Then there's other silly behavoir happening under the flippers that's been added recently so you can't hold a ball behind upper flippers?
When I first used pinmame, the idea that the ball going through the flippers sounded ridiculous. And of course you have this sometimes in other games like TPA and their previous versions. However I have learned that this isn't that big of a deal. The reason is because one pinball mechanic is missing from TPA and that is the ball going over the flipper, which happens in real life.
Which ties to the video you posted, and I've seen other people use it as well. This is a death save and is a real thing. TPA should be giving this action a warning or a tilt. It should never be able to be used constantly. I think Pinball FX2 has this issue also.
Here is a video of a death save being used on a real machine: https://www.youtube.com/watch?v=CZljaPDYpXs