Who Dunnit Beta

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Baron Rubik

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Mar 21, 2013
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Unless you're from the future (15th May 2015)

Says the guy who rides one of these things... :)
zy5etuse.jpg


I still can't get my head round this. It's just simply the wrong way around! Two wheels should be at the back.
 
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jaredmorgs

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May 8, 2012
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Says the guy who rides one of these things... :)
zy5etuse.jpg


I still can't get my head round this. It's just simply the wrong way around! Two wheels should be at the back.

Two wheels at the front = double the contact patch on dodgy roads. That equals super safety in the wet at the business end (the steering end of the bike).

It just so happens my MP3 300 is in the workshop today getting three new Pirelli Diablo tyres installed, it's 10K service, and a new set of lighter variator weights installed so it takes off at Warp 5 (currrently takes off at Warp 1).

I'm getting the hover mod installed at the next service interval...
 
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netizen

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The emulation/sound still lags as far as sync goes on EOB animation.

The sound stabs at EOB are supposed to be in time with the EOB values being displayed on the DMD, but the EOB values do not show until the stabs finish.

On ball one you can auto launch a ball by pressing both flippers 2 times during flyover while the camera is setting to plunger cam. When the ball is autolaunched the R Flipper will not work wit touch screen controls
 

PiN WiZ

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Feb 22, 2012
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Alright guys here ya go:

http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity_24d.apk

-BK2000 bug fixed.
-Added arrow keys to options screen, adjusted items left to make room.
-Fixed alpha issues on orange plastics(for high lods), and diverter ramp on the left (for both lods)
-Flasher has been added below phone.
-There were some texture changes for baked in lighting.
-There were some camera tweaks to better fit the table in and approved.
-Tuning file was adjusted to fix post passes, elasticity, general play.
-Sound bugs addressed ( I am told, please test)
-goal fixes in place.
-camera revert bug should be fixed.

Might be more, you guys will have to test but we are having to make a cut off for this build, but feel free to keep reporting. Enjoy!

Everything looks great...still trying to get those recently lit lamps under the slingshots and inlane walls lit for Android and iOS before tomorrow.
 

Baron Rubik

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Mar 21, 2013
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Two wheels at the front = double the contact patch on dodgy roads. That equals super safety in the wet at the business end (the steering end of the bike).

It just so happens my MP3 300 is in the workshop today getting three new Pirelli Diablo tyres installed, it's 10K service, and a new set of lighter variator weights installed so it takes off at Warp 5 (currrently takes off at Warp 1).

I'm getting the hover mod installed at the next service interval...

I got a 5min go on one in a car park couple of weeks ago - Nice!
Felt a bit strange, whereas on a two wheeled bike I would have just banked and let gravity do it's thing, initially you consciously think about it on one of these,but I'm sure the brain adjusts with longer use.
Enjoyed it.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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The emulation/sound still lags as far as sync goes on EOB animation.

The sound stabs at EOB are supposed to be in time with the EOB values being displayed on the DMD, but the EOB values do not show until the stabs finish.

On ball one you can auto launch a ball by pressing both flippers 2 times during flyover while the camera is setting to plunger cam. When the ball is autolaunched the R Flipper will not work wit touch screen controls

This is probalby not resolvable given the state of Android audio streaming latency.

We're never going to get a true in-sync audio stream with TPA unless Android fixes at the OS level.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
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Ryan...I know you guys are at the cut-off point, but could you please ask Mike to remove the plunger camera delay? I posted in the PC forum (with the hopes that he'd read it) that this delay causes the plunger camera to seem bugged as it delays a few seconds before focusing on the plunger when a manual plunge is required. This will be reported almost immediately as a bug tomorrow if it's left this way.

Also, the following bug is still present in the new build and is not present in the iOS build.

• The end of ball bonus countdown sequence plays one sound before the first bonus is displayed, two sounds before the second bonus is displayed, three sounds before the third bonus is displayed and so on. Only one sound should be playing before each bonus displays during the end of ball bonus countdown sequence.
 
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Mad07

Member
Feb 13, 2013
363
2
3 games, 3 time happen
instead that the new ball is on the pflugger (the cam is there), the ball is in the game :(
Thats a new bug in this release

the reason is, that the ball can kick via right flipper (only touch the screen on time Right) into the game 100% reproducable

still there:
behind the roulette sound, there is a noise like a ground loop.... maybe my loudspeaker are to bad?
The HUD does not sbow at every time the digits of the etage (elevator) there are missing digits in between

good things :
goal 2 catch the killer is now given
midnight madness works ;)

gn8
 
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PiN WiZ

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Feb 22, 2012
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This is reproducible on SGS4 using touch (no controller).

(inlane/outlane rollover lamps numbered 1 through 4, left to right)

If you cradle on the right flipper with lamp 1 lit. Back hand using right flipper to send ball up the right ramp. The lit lamp initially moves to pos 2, but occasionally switches back to pos1 roughly as it right to left orbits past the phone.
It doesn't do it consistently though occasionally working as expected.

Here's the answer I received regarding this behavior.

FlippyFloppy said:
PiN WiZ said:
So the real table does this as well? If so, I'll pass this information along to Baron Rubik in the Android forum. Thanks for looking into it.

Yes it does. I thought it was a fluke but it does happen. It doesn't always happen either which I thought was odd but the emulation is acting correctly. If you hit the train loop a four times, the behavior changes

Im just about sure its like this so that users can constantly hit the train loop to gain the loop bonus/record/equipment without accidentally setting off activating the taxi chase and raising the ramp. Thats my best guess anyways.


3 games, 3 time happen
instead that the new ball is on the pflugger (the cam is there), the ball is in the game :(
Thats a new bug in this release
still there:
behind the roulette sound, there is a noise like a ground loop.... maybe my loudspeaker are to bad?
The HUD does not sbow at every time the digits of the etage (elevator) there are missing digits in between

good things :
goal 2 catch the killer is now given
midnight madness works ;)

gn8

Elevator digits disappear (and are skipped) on the DMD when you have already exited the elevator on those floors.
 

Mad07

Member
Feb 13, 2013
363
2
Elevator digits : thx for clarification
btw I've updated the posting about the wrong cam/ball in game
 
N

netizen

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This is probalby not resolvable given the state of Android audio streaming latency.

We're never going to get a true in-sync audio stream with TPA unless Android fixes at the OS level.

Those are two separate issues.

If they were merely out of sync that would be the android audio laq issue, but with the sound playing well in advance of the emulation engaging the animation it is an emulation lag issue, much like the initials entry issue on BR
 

Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
0
It's the end of the day so unfortunately we can't at this point. From what I understand it's a bug either way and this might be the lesser of two evils. Either way we can patch it later, but I am told to hold the build as is for tomorrow since they need me on another time sensitive task.

The sound thing we can't figure out, which ios build are you talking about? One from today or in the past?

Ryan...I know you guys are at the cut-off point, but could you please ask Mike to remove the plunger camera delay? I posted in the PC forum (with the hopes that he'd read it) that this delay causes the plunger camera to seem bugged as it delays a few seconds before focusing on the plunger when a manual plunge is required. This will be reported almost immediately as a bug tomorrow if it's left this way.

Also, the following bug is still present in the new build and is not present in the iOS build.

• The end of ball bonus countdown sequence plays one sound before the first bonus is displayed, two sounds before the second bonus is displayed, three sounds before the third bonus is displayed and so on. Only one sound should be playing before each bonus displays during the end of ball bonus countdown sequence.
 

jaredmorgs

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May 8, 2012
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Those are two separate issues.

If they were merely out of sync that would be the android audio laq issue, but with the sound playing well in advance of the emulation engaging the animation it is an emulation lag issue, much like the initials entry issue on BR

Ahh, sorry. I misunderstood what you were referring to. Fair call, in that case.
 

PiN WiZ

Mod & Forum Superstar
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Feb 22, 2012
4,158
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It's the end of the day so unfortunately we can't at this point. From what I understand it's a bug either way and this might be the lesser of two evils. Either way we can patch it later, but I am told to hold the build as is for tomorrow since they need me on another time sensitive task.

The sound thing we can't figure out, which ios build are you talking about? One from today or in the past?

I just sent the following to Mike cause as it turns out, this delay just introduced a new major bug with the plunger camera.

The sound bug I mentioned never produced itself in any of the iOS Beta builds so I'm not sure how this was introduced in the Android Beta build.

PiN WiZ said:
Mike,

Just wanted to let you know asap that the delay you implemented for the plunger cam to eliminate the camera pulling back during auto-plunge is now causing a major issue to where if you manually plunge the ball into play before the plunger camera focuses on the plunger lane, the camera will stick on the plunger cam view the entire time the ball is in play...this happens 100% of the time.

Can you please revert this for all platforms and have Ryan change this back as well for Android before it gets released tomorrow?

Thanks and hope this gets resolved quickly.
 
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Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
0
ahh that's a whole new horse of another color then ;) ill make a new build now. Passed the sound thing on, something must have been broken but we may have to live with that one for now =\

I just sent the following to Mike cause as it turns out, this delay just introduced a new major bug with the plunger camera.

The sound bug I mentioned never produced itself in any of the iOS Beta builds so I'm not sure how this was introduced in the Android Beta build.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
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ahh that's a whole new horse of another color then ;) ill make a new build now. Passed the sound thing on, something must have been broken but we may have to live with that one for now =\

Didn't mean to make you work overtime...I just didn't want the camera broken for release tomorrow. Thanks for passing along the EOB bonus countdown sound issue.
 

Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
0
no worries, I still have time I need still ;) we appreciate the report, definitely don't want that in release.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
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