Who Dunnit Beta

Status
Not open for further replies.

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
The plunger multi-ball issues are worse with this build.

When you close the case the view goes to the plunger cam at the start of multi ball and stays there.

The start of game plunger cam issues are sort of fixed but now there are game breaking issues that will cause massive complaints.

Did you delete and re-download the WHO dunnit table?
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
The plunger cam sticking during multi-ball after closing a case was reported during iOS beta testing and I believe they are still in the process of looking into the issue. This bug is in my latest bugs/issues post in this thread.
 

Baron Rubik

New member
Mar 21, 2013
1,852
1
First game on this I haven't had to quit due to time constraints, or been testing functions on.
da7ymaza.jpg


I think this might have to be a 'pro mode - extra balls off' type table only in future.
You could play indefinitely. Nice - but too easy. Good intro table for newcomers though.
 
Last edited:

Pinetwig

New member
Dec 23, 2013
170
0
First game on this I haven't had to quit due to time constraints, or been testing functions on.
da7ymaza.jpg


I think this might have to be a 'pro mode - extra balls off' type table only in future.
You could play indefinitely. Nice - but too easy. Good intro table for newcomers though.

Nice, did you get the 1B+ bonus goal?
 

Baron Rubik

New member
Mar 21, 2013
1,852
1
Nice, did you get the 1B+ bonus goal?

No, it's the last one for me.
I was playing to tick off goals when I started, but then the game went on and on, and I lost track of which I'd got and what remained, and it was coming up to time to get my son from school. 750 hof points though, this table will be an easy 1k for most I would guess.
It's very easy to get the bonus multipler up to 25x though using the plunge method I questioned in an earlier post.
 

Zaphod77

Active member
Feb 14, 2013
1,320
2
Honestly, it being this easy is what expected. The table is one of the easier ones in real life, and if balls never bounce back out of that center ramp, it's so easy to shoot you literally cannot miss.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
First game on this I haven't had to quit due to time constraints, or been testing functions on.
da7ymaza.jpg


I think this might have to be a 'pro mode - extra balls off' type table only in future.
You could play indefinitely. Nice - but too easy. Good intro table for newcomers though.

I got 4bn playing with the touchscreen. Better dedicate a good hour if I'm going to play with the controller.
 

Pinetwig

New member
Dec 23, 2013
170
0
I got 4bn playing with the touchscreen. Better dedicate a good hour if I'm going to play with the controller.

My 10B game I played on my way home from work, pausing every 5 minutes due to sun messing with the view or changing bus/tram, took about an hour.
 

Baron Rubik

New member
Mar 21, 2013
1,852
1
My 10B game I played on my way home from work, pausing every 5 minutes due to sun messing with the view or changing bus/tram, took about an hour.

The 21.5b took me 40mins approx, and I lost 10b on roulette.
Max the clues to get extra balls, Build the equipment soon as possible, build the bonus multiplier, and exploit the plunge drain to activate multiball, then jackpot, jackpot, jackpot.
Mainly Plunge - skillshot - drain. Then Taxi and train and slots. Phone when lit. Didn't use the elevator at all.
Oh yeah - close cases. Got 4 closed out of 10 started.

Next time I play this - no roulette!

In Pinball, any game that lasts longer than the very occasional 20 minute one, just doesn't feel right.
Back to STTNG, Whirlwind & Fishtales.
 
Last edited:

Baron Rubik

New member
Mar 21, 2013
1,852
1
Ryan - Play Store 'What's New' hasn't been updated for this month. Should be - added 'Who Dunnit'.
e2apare6.jpg

You really ought to sell yourself on here, mentioning the new hi-lod mode and say more about the native controller support with analogue nudging.
An awful lot of players probably don't know anything about some of the options you now have built in. 'Detail' - level setting, 'Mip-map' - setting etc...
 
Last edited:

Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
0
Good call. Its been a crazy past few weeks I missed that (they told me to publish as I was walking out the door ><..><). Added those extra bits too, even though they aren't new new its a great idea :)

Ryan - Play Store 'What's New' hasn't been updated for this month. Should be - added 'Who Dunnit'.
e2apare6.jpg

You really ought to sell yourself on here, mentioning the new hi-lod mode and say more about the native controller support with analogue nudging.
An awful lot of players probably don't know anything about some of the options you now have built in. 'Detail' - level setting, 'Mip-map' - setting etc...
 

switch3flip

Member
Jan 30, 2013
944
0
Just got a new bug, the the middle spot targets wall that comes up sometimes, like when you exit the elevator, got stuck in its raised position throughout the ball. It wouldn't register any hits. Even activated elevator madness (or whatever it's called) through slot machine prize, but the target wall was up throughout the mode. Went back to normal after I drained. Couldn't replicate it.

Another bug I don't think has been specifically mentioned us that if you hold the right flipper when the ball automatically plunges during the game, the ball won't plunge and you can plunge it manually for a ball lock. Also works when ball is being autofired.

The bug where two balls can get stuck in plunger during multiball if you drain a ball before all have been plunged us still there. If you call attendant you will get to plunge the balls but the camera will stay in plunger view and only the left flipper will be flippable. If you drain one or both balls the camera view returns to normal.

And just to confirm with this build, if you let the ball drain directly after you've hit the plunger skill shot ball lock you get to plunge for another skill shot, and if you lock it again you can repeat it a third time and start multiball. This bug gas been reported already, just making it clear that it's still there.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
And just to confirm with this build, if you let the ball drain directly after you've hit the plunger skill shot ball lock you get to plunge for another skill shot, and if you lock it again you can repeat it a third time and start multiball. This bug gas been reported already, just making it clear that it's still there.

Ryan, Stuart, FlippyFloppy, can you test this bug out IRL on the table with the glass off.

On some tables, certain switches don't make the playfield "alive" during ball launch events. It is only major targets like stand-ups and loops that trigger the game to move from ball-launch mode to game mode.

Logic would suggest that if the ball returns to the trough with Auto Fire activated, the game logic should treat this as a "alive" ball action and return the ball to play under autofire conditions.

If this rule exploit discovered by Baron is part of the ROM rules, then there is nothing FarSight can do.

However, if this is something to do with the way FarSight has digitally wired the table, then it may be fixable.
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
Ryan, Stuart, FlippyFloppy, can you test this bug out IRL on the table with the glass off.

On some tables, certain switches don't make the playfield "alive" during ball launch events. It is only major targets like stand-ups and loops that trigger the game to move from ball-launch mode to game mode.

Logic would suggest that if the ball returns to the trough with Auto Fire activated, the game logic should treat this as a "alive" ball action and return the ball to play under autofire conditions.

If this rule exploit discovered by Baron is part of the ROM rules, then there is nothing FarSight can do.

However, if this is something to do with the way FarSight has digitally wired the table, then it may be fixable.

This does indeed happen on the real table and is supposed to happen.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
This does indeed happen on the real table and is supposed to happen.

FIXED NOTABUG

Also, I'd pick up the phone right now and call Williams Head Office right now and *demand* for this dodgy bug to be fixed. I think they have a free-call number :p
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
FIXED NOTABUG

Also, I'd pick up the phone right now and call Williams Head Office right now and *demand* for this dodgy bug to be fixed. I think they have a free-call number :p

It was a feature I had to test to make sure it was working. Those with the Pro menus will find it referenced in the Pro Tips.
 

Zaphod77

Active member
Feb 14, 2013
1,320
2
For those who cannot reproduce this, it seems plunging when the taxi ramp is up will cause this feature to abort.

So if the taxi chase light is lit, steer it away after the first plunge.
 
Last edited:
Status
Not open for further replies.

Members online

No members online now.

Members online

No members online now.
Top