games are too short with 5 balls. can we up it to 10?
this thing makes Jive Time seem forgiving. what a monster. a good third of my balls drain without touching a flipper. it'd be a little less frustrating if nudge on ios weren't 99% ineffective, at least it'd feel like i had a chance. I don't remember the PHOF version being this tough.
there's a bug that's suppressing scoring a bit -- sometimes after a ball, the drop targets do not reset, but the ball lights do, making completing the table on that ball impossible -- but the real dagger is simply how such a huge percentage of bounces are limp little flops that drain right down the middle.
this thing makes Jive Time seem forgiving. what a monster. a good third of my balls drain without touching a flipper. it'd be a little less frustrating if nudge on ios weren't 99% ineffective, at least it'd feel like i had a chance. I don't remember the PHOF version being this tough.
there's a bug that's suppressing scoring a bit -- sometimes after a ball, the drop targets do not reset, but the ball lights do, making completing the table on that ball impossible -- but the real dagger is simply how such a huge percentage of bounces are limp little flops that drain right down the middle.