You mean the kickback? Yeah, that's a nasty one. It often shoots right through the middle or even into the right inlane/outlane.Plunger issue :The Auto plunger next to the right outlane is way too weak to eject the ball properly into the playfield.
Made some modifications there, now it shoots the ball to the left lowest target.Plunger issue :
The Auto plunger next to the right outlane is way too weak to eject the ball properly into the playfield.
Its been a few years since I sold my Pool Champion, but if I recall correctly, you have to complete all of the rack (14 balls) in order for the big left upper flipper to open the area to score the 8 ball. The flipper is more of a GATE than a flipper, it moves once. You can see some pics of my game on ipdb if you are curious what a real pool champion looks like.
Inverted triangle with number 1-10 shows your bonus score only, not drop targets you have hit.I still don't understand how it works. How do you get 7, 8, 9, 10 ball? And how do you know if you've got 11, 12, 13, 14 ball? I mean the inverted triangle ball indicators has only 1 to 10... And since the drop targets (1/2, 11/12 like ones) remain its state over ball loss, getting the gate open should also not be done within one ball but it should be a build-up?
refering to your question Night, " Should the big dropdown targets on both sides stay down when they are hit ", as far as i can see, after a big dropdown target has been shotdown, the white targetlight lights up and the text around it reads, 30000 points when lit, which seems to be the case cause everytime i hit a station of a shotdown target where the white light burns, i can see quite some points being added, dont know for sure if its 30000 cause im playing the game and it adds up quick : @
Do you still play TPA Indy ?
Ok, after many months I still don't understand how to open the gate (upper flipper). The instruction says "Pulling down all the targets and entering in the top hole opens the gate.." No, it doesn't open. Someone said I need to get all 1 - 14 balls so I thought I have to lit 7 and 9 ball light but don't know how. The thing is, I once opened the gate by chance, but never the case since. How the hell do you open the gate?
I just managed to open the gate, but I have no idea what triggered it. I wasn't having a particularly good game. Only the 1&2 were lit in the rack. I hadn't hit the drop targets very much. I was just knocking the ball around to see what would happen. I do know that the gate opened while the ball rolled over the cup at the top of the table. It didn't stay in the cup, but it might have registered.
While playing, I'm pretty sure I noticed the same latent kick out after slowly rolling over, but not getting stuck in, the cup. I think this might be a systemic issue related to scripting that is now revealing itself due to the physics overhaul. Maybe the programmers can hide a magnet in the cups.
Thanks! I've made it wider a little bit, so the ball should sit to there easier. The next update will fix it.Hi Zsolt it seems after the last update that the ball ignores the top kickout hole and rarely enters it during a game
I have checked it here and ball was ejected at the end of GTB. Maybe some other problem could cause this issue.[Android 3.4.1]
If you manage to get the ball into the top saucer in the dying seconds of Game Time Bonus, it will not be ejected when GTB ends. You need to quit the game.
I'm not sure how GTB is implemented in the app, but I would imagine that in the game the only solenoids that would be disabled would be the flippers. All other solenoids would be active like saucers, slingshots, drops, diverters.