Zaccaria Pinball - Spooky (1987)

Spooky is Solid State Electronic pinball table that was one of the last tables made by Zaccaria.

74-89

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May 2, 2014
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Lettering reversed on left side of cabinet. I hope that's all because I love this table, awesome late-period Zacc.
 

74-89

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May 2, 2014
309
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SPOOKY Instruction Card (translated from Italian by Google):

TARGETS FIXED HIGH
Hitting the doilies you enable the "SHADES CANAL" right.

SHADES CANAL
Throwing the ball into the channel with the lamp on the sequence progresses Red Special.

SPECIAL SPOOKY
Throwing the ball into the channel advances the sequence "SPOOKYSPECIAL." when the
sequence is completed, the lamp lights up Red Special.

RED SPECIAL
Going into the canal with the lamp lit Red Special you get the payout schedule.

ORANGE SPECIAL TARGETS
Hitting the targets fixed and one movable advances the sequence Orange Special.

ORANGE SPECIAL HOLE
Entering with the ball in the hole with the special lit is given the win programmed.

CHANNEL INDOOR LOW
Passing in the channel with the lamp lit advances the sequence Spider canal.

SPIDER CANAL
When the sequence is completed advances the bonus multiplier.
 

night

New member
May 18, 2012
2,109
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Such a pitty we don't have these instructions in Zaccaria. I really hope ASK will add them to their new table-info menu.
 

74-89

New member
May 2, 2014
309
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Speech ("Welcome to the world of darkness") does not happen when game is restarted. Game must be closed and then opened again in order to reactivate. (Android v1.1)
 

xAzatothx

New member
Sep 22, 2012
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Android - latest build. Pretty sure you couldn't do this on previous build. Hold both flippers upright - gap is too small and ball will not drain down the middle.

5884607a98.jpg
 

Baron Rubik

New member
Mar 21, 2013
1,852
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Android - latest build. Pretty sure you couldn't do this on previous build. Hold both flippers upright - gap is too small and ball will not drain down the middle.

5884607a98.jpg
Has your 'physics' settings reverted to 'Arcade' or similar? Check flipper gap is set to simulation. Also check ball size in 'options', but this looks graphically like it's reverted to 'Arcade' flipper gap.
 

xAzatothx

New member
Sep 22, 2012
824
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Dang! You're right Baron. Never realised I could do this on every table in arcade mode. DOH! :eek:

Shame the leaderboards don't distinguish between Arcade and Simulation. Although guess there are too many permutations to cover.

thanks anyway.
 

smbhax

New member
Apr 24, 2012
1,776
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The scarring and dirtying of the "USED" table effect is more extreme on Spooky than on other tables, making it hard to see the artwork, especially on the upper portion:

o9rkTf.jpg
 

Snorzel

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Apr 25, 2014
1,353
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Noticed a bug, after the left drop target in front of the eject hole is down, the ball 'sticks' or hangs up for a second when passing over the drop target. It stops for a second spinning in place the rockets down the left outlane. This has happened twice so far on a 4s iphone. I cant express enough how much I appreciate the attention to detail in this game and the unmatched consistency and professionalism Zsolt and the ask team have given us! Thank you guys!
 

Snorzel

New member
Apr 25, 2014
1,353
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I have not had the ball go into the hole behind the drop target on the left side since a previous update, please see if it needs adjusted
 

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