Zaccaria Pinball - update v3.1

Zevious Zoquis

New member
Jul 27, 2013
254
0
Love the new table!

Is the lighting messed up on Robot?

The glass effects look really slick.

The changes made to the plunger don't seem to have had much effect. The maximum shot is too weak which means you basically have a choice between a weak shot or a shot that is too weak to even make it to the play field.
 

74-89

New member
May 2, 2014
309
0
Aerobatics is great. Judging from this first example, the Zaccaria EMs are going to be a blast.

Yes the lighting on Robot looks weird now. Something is definitely wrong there.

Haven't seen any fuzzies yet. Indy, do you still see blurry table elements? I'd like to be rid of the 800 mb versions once and for all.

Plunge rubber on Shooting The Rapids is still missing texture. Am I the only one who sees this? Other tables with white plunge rubbers look fine, Shooting The Rapids does not, it just looks blank.

And I agree with Zevious, plunger force needs to be increased all around. This is particularly noticeable on tables like Star God and Star's Phoenix which still do not launch properly. More force would be a good thing.

Overall, however, this is a fantastic update. Happy New Year indeed! Thank you ASK.
 
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Zorgwon

New member
Sep 14, 2013
614
0
Plunge rubber on Shooting The Rapids is still missing texture. Am I the only one who sees this? Other tables with white plunge rubbers look fine, Shooting The Rapids does not, it just looks blank.
Don't know how the real plunger looks but it is too weak. Drop targets and rollovers now don't reset which is correct. I made a new HS but don't know where I got the points from.

No chimes on Aerobatics might be ok. Playfield feels horizontally compressed.

Got extra ball on Strike.

So far not bad. Have to explore more.
 

night

New member
May 18, 2012
2,109
0
Great new table. Plunger needs adjustment. Plays nice on my iPhone 6 as well.

I have set the R G and B sliders all the way to the left for a more dim athmosphere and better lighting.
 

Kevlar

New member
Feb 20, 2012
2,631
0
I don't play a huge amount of Zac but normally have a few games after every update to try the new table, every time I notice how strange the ball physics still are. Is this something all you Zac players have just got used to/accept?
 

night

New member
May 18, 2012
2,109
0
I don't play a huge amount of Zac but normally have a few games after every update to try the new table, every time I notice how strange the ball physics still are. Is this something all you Zac players have just got used to/accept?

What are your physics settings?
 
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night

New member
May 18, 2012
2,109
0
I'm in work atm, what do you recommend? I did set mine up the same as someone on here recommended a while back but haven't played with them for a while.

Try something like this.

zaccaria%2Bsettings.jpg
 

haj

New member
Sep 28, 2012
315
0
Thanks for the update, finally!

New table is nice and lots of goodies. And I've also noticed several glitches left out.

- on a couple of tables the ball stacks at the end of plunger lane.
- I can't plunge the ball on Scccer Kings.
- drop target reset sound...is it there? I'm not sure if I'm hearing that..

I'm on "dark room" setting and Robot looks gorgeous with it, tho. So lighting looks better on my setting (dark room). Reflection's got stronger I think.
With every update, Zac's getting better and better, please don't stop yet and keep the great work to polish even more!
 

Zevious Zoquis

New member
Jul 27, 2013
254
0
What are your physics settings?

Not a shot at you Night as I know you are just being helpful, but I kinda hate that answer. Its part of the reason I've come to dis-like the fact that we can adjust the physics parameters in the first place. The game should feel pretty good right out of the box - we shouldn't have to fiddle with the physics settings ourselves to try and eliminate some of the odd behavior. Not to mention that some of the problems aren't really the sort of thing that can be fixed by adjusting the settings anyway - it points to problems with the underlying engine. I know there was a physics change a few updates back, but it didn't really seem to address much other than making the ball faster (which to me actually wasn't much of an improvement because it sort of lessened the "chunky" feeling that I always thought was a good thing as it seemed to feel right for these older tables. Now the ball feels very light and fast but still behaves oddly at times and I'm often left just randomly banging it around because it seems nearly impossible to really aim for things...
 

Zevious Zoquis

New member
Jul 27, 2013
254
0
Thanks for the update, finally!

New table is nice and lots of goodies. And I've also noticed several glitches left out.

- on a couple of tables the ball stacks at the end of plunger lane.
- I can't plunge the ball on Scccer Kings.
- drop target reset sound...is it there? I'm not sure if I'm hearing that..

I'm on "dark room" setting and Robot looks gorgeous with it, tho. So lighting looks better on my setting (dark room). Reflection's got stronger I think.
With every update, Zac's getting better and better, please don't stop yet and keep the great work to polish even more!

you sure about Robot? I'm using dark room as well and it looks like theres about four or five squares of light on the table that don't seem to relate to the table itself...
 

Zorgwon

New member
Sep 14, 2013
614
0
... we shouldn't have to fiddle with the physics settings ourselves to try and eliminate some of the odd behavior.
That's true and most of it seems placebo and not even logical. Velocity(speed) is the result of the other parameters like tilt/slope, friction and flipper force.

Some time ago I reduced flipper force to zero and it played better. Then I decided to increase it for better aiming accuracy but it didn't really help much. Maybe it didn't do anything. This is similar to VP where my settings definetely have no impact.
 
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