Sinistar
New member
- Jun 20, 2012
- 823
- 0
Nerd!
damn straight , I was wearing pants that came up to my ankles and wearing my belt too tight before it was a fashion. (still do)
Nerd!
And dare I say a fully functioning operator menu in each purchased table. And a great leader board and working friends list.
go to the fx menu and turn them off then
It is precisely this that I want FarSight to just wholesale copy! I don't play Zen that often, but when I do I get angry that this stuff if so beyond anything that is in TPA.
Yes, and no.
The DMD in TPA looks far superior to Zen's efforts.
Zen Pinball's DMD doesn't even look like a DMD. It looks like a 2 bit image made of points, rather than cells, with no plasma glow, and bad colours.
How do you access the DMD options? It's not under operator's menus.Oh , he thought you didn't know how to use options. He wasn't trying to offend you my friend. Hell I didn't know the color DMD option was in the game until 2 days ago.
How do you access the DMD options? It's not under operator's menus.
One Final Note: Some features/options will vary from table to table. For example, Civil War doesn't allow you to change the color of the DMD, since it already changes color depending on the side you have chosen and/or the event (the Standford Multiball) that is going on.
How do you access the DMD options? It's not under operator's menus.
Gotta say: I'm seriously impressed by the TESB table.
It oozes quality, and considered design. There are many multiball modes, and most (all?) are stackable.
It's also a decent challenge. Zen have really stepped up their game for this one. Anyone writing off these tables because of past Zen efforts, is doing themselves a huge disservice. This is quality pinball.
Haven't played the other two tables much yet. But Yoda does annoy the hell out of me on Clone Wars, so I may give that one a miss.
Yes, and no.
The DMD in TPA looks far superior to Zen's efforts.
Zen Pinball's DMD doesn't even look like a DMD. It looks like a 2 bit image made of points, rather than cells, with no plasma glow, and bad colours.
That's not completely fair, FarSight does not make the DMD's, Zen DMD's are homemade, like all the other artwork..
According to the designer of TESB, you can "start the Hyperspace multiball, than the Jedi, Sith and Imperial multiballs. So you get 4 running multis at a time."
Some questions:
- how do you get HYPERSPACE letters? I know it's about shooting the right ramp, but when? (Do you have to hit that Force Target, to change the ramp diverter?)
(FWIW, I'm not a fan of the Hyperspace multiball. The camera angle changes to a very low one, and there's a bug; the next time you start another mulitiball, the camera goes back to that low angle instead of respecting your choice.)
- it seems to me that the FORCE Jackpot is pretty much worthless, at least early on. Can you build it up, and is it worth bothering with?
- VADER Frenzy seems similarly worthless. Starts at 100K a shot on Vader, builds up slowly. Seems chicken feed, when I could just be making safe, easy shots on EMPIRE. Is there a way to increase Vader to make this worthwhile?
- what's the "hold launch button" part of the Bespin spins about?
- R2D2 - is it simply a matter of hitting the left loop in to the bumpers, over and over, until the time expires?
-Yes, hitting the Force Target is indeed the easiest way to set the diverter to Hyperspace Multiball. It seems like other shots also change the diverter, but I'm not quite sure how all that works just yet. I usually don't pursue this mode aggressively—the spinners are hard shots to make, trapping a ball also blocks off a spinner by raising an upper flipper and Hyperspace Multiball disables the magnets above the upper flippers, so shooting the Jedi & Sith lanes is a lot harder than usual.
-The Force Jackpot can get pretty big if you're having a good game—I've personally had it break 1M on my best game. It seems to increase with every shot to the Force Target.
-I also don't go out of my way for Vader Frenzy. According to the Zen forums, you want to get it right when you're about to start a multiball, but I've never pulled it off. It seems like it could be a worthwhile source of points if you could do that, though (Vader Frenzy caps at 1M/shot).
-I think the launch button releases your ball from the Cloud City lock, but I'm not precisely sure.
-When R2D2 is running and the right ramp is diverted to the upper playfield, it will send the ball to the bumpers instead of the rollovers.
I hope my answers were helpful to you. Hopefully, all will be revealed once STTC releases his table guide for TESB.