PC v1.25.10 Bugs

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Sean DonCarlos

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Mar 17, 2012
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This thread is for posting bugs for the PC version 1.25.10 ONLY (new bugs as well as lingering issues that haven't been fixed). If you want to post general feedback or comments, then please use THIS THREAD instead. Anything posted here that is not a bug will be moved or deleted.


When posting a bug, please use the following format:

Bug report template
You must be able to reproduce a bug more than once before reporting.
And make sure to reproduce it yourself more than 10 times to accurately calculate the frequency.

Title Bug: Begin the title with one of the following: Crash, Art, Display, Performance, Physics, or General. Then state where the bug occurs, followed by a brief description. Ex: “General – Scared Stiff: Ball goes through Crate at high velocity”
OS Version: Windows 7
Graphics Card: NVIDIA Geforce GT 555m
Ram: 8GB
Version #(Bottom right of game screen):
Display Mode: “Windowed/Full Screen”
Display Resolution: “640x480, 800x600, 1024x768”

Frequency of Occurrence: “60% of the time” , “Every ball that enters the crate”

Expected Result: “During 'Crate Multiball' ball enters the crate and is launched back into play from the right”
Actual Result:”Entering the crate at maximum velocity causes the ball to fly through the crate into the deadheads”

Comment: Please be descriptive. Explain the steps taken to produce the bug and explain exactly what happened as a result.

In cases where it crashes before the main menu:
Contents of Log.txt, and possibly the contents of MemLog.txt (only if we request it)
Both of those files will be in the Pinball Arcade installation folder within steam.

\SteamApps\common\PinballArcade Under the steam installation

For most people that is:
C:\Program Files (x86)\Steam\SteamApps\common\PinballArcade


Please also remember to email any bugs you find to support@pinballarcade.com

Thank you!
 

KingNeptune

New member
Feb 8, 2013
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Title Bug: General - Menu/High Speed - memory usage exceeds 400mg by the time table list appears, exceeds 550mb during game play
OS Version: Windows 8.1
Graphics Card: NVIDIA Geforce GTX 580 Driver v335.23
Ram: 16GB
Version #: 1.25.10
Display Mode: “Windowed/Full Screen”
Display Resolution: “1920x1200”

Frequency of Occurrence: “100% of the time”

Expected Result: Something less than 550mb RAM utilization
Actual Result: Exceeds 550mb RAM use during game play
Comment: Seems excesive
 

KingNeptune

New member
Feb 8, 2013
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BUG: GENERAL - Skipping Stats between Balls by holding both flippers INOP

BUG: GENERAL - Skipping Stats between Balls by holding both flippers INOP
OS Version: Windows 8.1
Graphics Card: NVIDIA Geforce GTX 580
Ram: 16GB
Version #:1.25.10
Display Mode: “Windowed/Full Screen”
Display Resolution: 1920x1200

Frequency of Occurrence: Stats summary between balls

Expected Result: Holding flippers should accelerate Stats summary
Actual Result: No acceleration when holding flippers
Comment: Started with Fish Tales, now seen in High Speed
 
Last edited:

KingNeptune

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Feb 8, 2013
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BUG: GENERAL - Camera settings not saved between launches on Pinball Arcade
OS Version: Windows 8.1
Graphics Card: NVIDIA Geforce GTX 580
Ram: 16GB
Version #:1.25.10
Display Mode: “Windowed/Full Screen”
Display Resolution: 1920x1200

Frequency of Occurrence: Close/launch pinball arcade

Expected Result: Selection of Camera 2 Locked should be remembered
Actual Result: Camera preferences seem to be reset to default
Comment: Started with Fish Tales, now seen in High Speed
 
Last edited:

KingNeptune

New member
Feb 8, 2013
55
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BUG: PERFFORMANCE - Frame Rate seems significantly degraded after update to 1.25.10

BUG: PERFFORMANCE - Frame Rate seems significantly degraded after update to 1.25.10
OS Version: Windows 8.1
Graphics Card: NVIDIA Geforce GTX 580
Ram: 16GB
Version #:1.25.10
Display Mode: “Windowed/Full Screen”
Display Resolution: 1920x1200

Frequency of Occurrence: Inconsistent

Expected Result: Smooth, fast ball motion, even with video settings maxed out
Actual Result: Intermittent significant drop in frame rate, smoothness, and ball speed
Comment: Cant seem to find consistent steps to reproduce - seems random - wasn't an issue before today.
 

Shaneus

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Mar 26, 2012
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BUG: GENERAL - Skipping Stats between Balls by holding both flippers INOP
OS Version: Windows 8.1
Graphics Card: NVIDIA Geforce GTX 580
Ram: 16GB
Version #:1.25.10
Display Mode: “Windowed/Full Screen”
Display Resolution: 1920x1200

Frequency of Occurrence: Stats summary between balls

Expected Result: Holding flippers should accelerate Stats summary
Actual Result: No acceleration when holding flippers
Comment: Started with Fish Tales, now seen in High Speed
Not a bug on High Speed. And the only way these sorts of bugs could happen is if they use a scripted table rather than ROM emulation, so I'm pretty sure it's the same case with Fish Tales (though I can't verify).

But for HS, definitely *not* a bug.

And as for performance, I haven't seen a drop at all... but I'm not using an nVidia card.
 

KingNeptune

New member
Feb 8, 2013
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..the only way these sorts of bugs could happen is if they use a scripted table rather than ROM emulation...
That assumes the inputs are mapped directly to the ROM emulator inputs and not handled by the game engine and then passed to the emulator. Based on my experience with this product and other emulators, and as a developer, and how High Score entry screens seem to operate, I would bet the game engine handles inputs and disables flipper inputs between balls. Mr. Reitmeyer - would you care to provide a general authoritative answer on this subject - no need to confirm any suspected bugs at this time.
 
R

Rhandos

Guest
I think I have reported this literally a dozen of times now but hey, hope dies last...

Title Bug: Flashers on CV are broken
OS Version: Windows 8.1
Graphics Card: NVIDIA Geforce GT 650m
Ram: 8GB
Version #: 1.25.10
Display Mode: Full screen
Display Resolution: 1680x1050
Frequency of Occurrence: All the time
Expected Result: The orange/red flashers around the edge of the playfield should contribute to the light show - one prominent example: During ball lock, all flashers fire after each other to a drummroll.
Comment: The are just a dull orange for the entire game. They have been working during beta, but have been broken since vs 0.015.
 

Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
That assumes the inputs are mapped directly to the ROM emulator inputs and not handled by the game engine and then passed to the emulator. Based on my experience with this product and other emulators, and as a developer, and how High Score entry screens seem to operate, I would bet the game engine handles inputs and disables flipper inputs between balls. Mr. Reitmeyer - would you care to provide a general authoritative answer on this subject - no need to confirm any suspected bugs at this time.

We don't disable flippers between balls. You can actually see this on High Speed cause you can flip the flippers when the bonus is counting. I also double checked that the switches for the flippers are being set, and that is the case.

Most likely if this doesn't work, it's cause the actual table doesn't let you skip.
 

KingNeptune

New member
Feb 8, 2013
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BUG: DISPLAY/CRASH- Config utility presents wrong resolutions with multiple displays

UPDATED BUG: DISPLAY/CRASH- Config utility presents mismatched lists of supported resolutions. Listed Resolutions are mismatched to selected monitor in a multi-monitor (3) environment where the monitors may have different capabilities.
Game crashes when display with mismatched rez list is selected.

OS Version: Windows 8.1 Update 1
Graphics Card: NVIDIA Geforce GTX 580 (Display 1: 1200x1920 Portrait rotation)
Graphics Card: NVIDIA Geforce GTX 580 (Display 3: 1920x1200 )
Graphics Card: Intel(R) HD Graphics 3000 (Display 2: 1920x1080 )
Ram: 16GB
Version #:1.25.10
Display Mode: “Windowed/Full Screen”
Display Resolution: 1920x1200

Frequency of Occurrence: Launching Pinball Arcade

Expected Result: Pinball Arcade menu
Actual Result: Silent Crash
Comment: Selecting the primary display in the config util presents the correct list of supported resolutions
The list of resolutions for Display 2 (Portrait) or 3 (1080) are swapped. Selecting display 1 or 2 in this scenario causes silent crash (see log below), regardless of rez/window style options

vs 1.25.10
Main Start
Init Steam
Init Achievements
Init Heap
Largest Memory Chunk = 670498816
Alloc Resource Heap
Init Resource Heap
Success
Alloc Resource Heap2
Init Resource Heap
Success
Alloc Object Heap
Init Object Heap
Success
Alloc Lua Heap
Init Lua Heap
Success
Alloc STL Heap
Init STL Heap
Success
Init Game
Open File Resource\TableDefines.rez :
Success

Set display mode
Resolution = 640x480
PixelFormat = 0
DepthFormat = 0
StencilBits = 0
Create DX9 Device
IDirect3D9_CreateDevice FAILED!

Failed!!!
 
Last edited:

2n2

New member
Apr 15, 2012
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Title Bug: General - all tables
OS Version: Windows 7 - 64 bit
Graphics Card: Asus GeForce GTX 660Ti
Ram: 8 GB
Version #: 1.25.10
Display Mode: Windowed
Display Resolution: 1280x720
Frequency of Occurrence: 100%
Comment: Still getting image artifacting in 1280x720 windowed mode and post-processing ON. It was apparently fixed for other resolutions in a prior patch, but not this one for me. Using latest Nvidia 337.50 drivers, but was behaving the same on older ones before.
 
Last edited:

Pinhead45

New member
Dec 30, 2012
33
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Title Bug: General - all tables
OS Version: Windows 7 - 64 bit
Graphics Card: AMD Radeon HD 6250 Graphics
Ram: 3 GB
Version #: 1.25.10
Display Mode: Full Screen
Display Resolution: 1280x720
Frequency of Occurrence: 100%
Comment: High Speed was crashing when pressing start and now I just get a black screen. Total Program Crash. Unable to Launch Configuration mode due to crashing. But previously was using low ball visual setting; ball was just dull gray.
 

Timelord

Member
Oct 29, 2012
543
0
BUG: DISPLAY/CRASH- Config utility no longer recognizes rotated display resolution, game crashes when rotated display is selected
OS Version: Windows 8.1
Graphics Card: NVIDIA Geforce GTX 580
Ram: 16GB
Version #:1.25.10
Display Mode: “Windowed/Full Screen”
Display Resolution: 1920x1200

Frequency of Occurrence: Launching Pinball Arcade

Expected Result: Pinball Arcade menu
Actual Result: Silent Crash
Comment: Rez on rotated display shown as if its not rotated 1920x1200 should show 1200x1920 - does not. PA will not launch, regardless of rez/window style options selected if selected display is rotated


vs 1.25.10
Main Start
Init Steam
Init Achievements
Init Heap
Largest Memory Chunk = 670498816
Alloc Resource Heap
Init Resource Heap
Success
Alloc Resource Heap2
Init Resource Heap
Success
Alloc Object Heap
Init Object Heap
Success
Alloc Lua Heap
Init Lua Heap
Success
Alloc STL Heap
Init STL Heap
Success
Init Game
Open File Resource\TableDefines.rez :
Success

Set display mode
Resolution = 640x480
PixelFormat = 0
DepthFormat = 0
StencilBits = 0
Create DX9 Device
IDirect3D9_CreateDevice FAILED!

Failed!!!

Wow, that's a bummer!
Works on my system with Nvidia GTX 760 2GB card.
Maybe a driver issue or specific to GTX 580? (Driver v 335.23)
Maybe because I use 22" monitor and my resolution is 1050x 1680?
Maybe try that resolution as a workaround until Mike gets it fixed?

Timelord ...
 

Shaneus

New member
Mar 26, 2012
1,221
0
We don't disable flippers between balls. You can actually see this on High Speed cause you can flip the flippers when the bonus is counting. I also double checked that the switches for the flippers are being set, and that is the case.

Most likely if this doesn't work, it's cause the actual table doesn't let you skip.
100% likely. I can confirm on a real machine (mine) :)
 

mpad

New member
Jan 26, 2014
1,398
0
THE PINK
...is gone on T2! ? Yeah. I stopped playing that because it just looked so wrong. can anyone conform this? I fear it might have to do with my tv/graphics settings, which I changed a lot theese days.
But wait, other tables look as pink as ever (cactus canyon, harley davidson).
But T2 definetly improved.
FS, whatever you did there, please give the antidode to the other tables suffering from the pink plague.
 

Shaneus

New member
Mar 26, 2012
1,221
0
T2 hasn't received a title update since Jan. So unless it was a general lighting thing that was fixed, it would've been fixed across the board (I'd think).

Only tables that were updated were HS (obviously), Black Knight and Medieval.

Fun fact: HS is the second biggest table, with Taxi being the biggest. Interesting.
 

Fungi

Active member
Feb 20, 2012
4,888
2
Fun fact: HS is the second biggest table, with Taxi being the biggest. Interesting.

Soooooo, that's kinda head scratching. I'm guessing the GI lighting trick is what caused High Speed's greater size, but wut up wit Taxi? The sound bites?
 
N

netizen

Guest
Soooooo, that's kinda head scratching. I'm guessing the GI lighting trick is what caused High Speed's greater size, but wut up wit Taxi? The sound bites?

Highspeed is the biggest because of the audio. First table with a "complete song" and all.

Dunno what makes Taxi big tho. There are a lot of call outs, so maybe it's audio related as well.
 
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