Addams definitely isn't the answer, since Funhouse did everything it did two years earlier. Timed modes (that's what Whirlwind lacks) and a bigger award as the last one. Addams just makes the mansion look like the centerpiece of progression with multiball as a sideshow, while Funhouse makes...
Is Jack*Bot mode based? The casino games aren't modes, each just happens when you hit the saucer but doesn't affect play afterwards. Unless you count the ensuing double-or-nothing shot as a mode, but then so is Space Shuttle's stop-and-score. Casino Run is a mode, but it's the only one; if...
OTOH, that might have been a good call considering Last Jedi's poor reception.
Stern likes to do that with the licenses - keep it generically set within the universe, rather than specific installments or references that might later turn out to be unpopular.
Super Loops comes from going all the way around the Roll-n-Win circle twice.
Gorgar is right about how to get the SDME jackpot: you need to collect all four 1x-2x-3x jackpots (you must avoid hitting the slot machine after its 3x) to light it, then the slot machine to collect it. The SDME...
Is that a sure bet? I think most people who cared about the Williams tables would have had them already. A small bump, probably, but I'd be surprised if it was much more than 2x a normal month. And of course there's no more Williams money after that at all.
There's no reason they would. The purpose of the tournaments is to sell tables, to get people buying to fill in the gaps and maybe seasons they skipped. If you can't buy a table, there's no point holding a tourney on it.
It'd be a dream to see a functional Barnstorm do it... but Barnstorm's current ghost-mode and obsession with three-year-long rendering pipelines aren't exactly an inspiration for confidence.
I paid the full $50 for Pro Pinball The Web back in the day. (I got the other Pro Pinballs as a playtester.) It was a different time, that was the standard for most any retail game, long before the race-to-the-$0.99-bottom on all the mobile app stores.
BTW, that interview is from 2012...
E.T. got a pretty bad reputation in gaming after the infamously terrible Atari 2600 game. (Although I actually liked it as a kid.)
But were movies even used as source material for pinballs around that time? Give or take the occasional Bally Star Trek, movies didn't really become tied to...
Farsight still gets significant ongoing sales from the back catalogue. Someone said somewhere that season 1 still outsells each newest season. Because that's still got the most best popular tables, compared to the deep tracks we've been getting lately. There's plenty of Steam users who will...
Farsight wouldn't know the answers to the board game questions, since that's ROM code not TPA code. I don't think anyone else knows either.
But if you want some help on the board game, read this thread. (If pausing works similarly enough on the PS4.)
You think so? Given Farsight's history with physics, I wouldn't be surprised at all if TPA just respawned the ball with predefined velocity each time in and out of the backbox.
Anyway, the point is the backbox playfield isn't anywhere near this magical super complicated mystery land that some...
That "screen flipping" in the old versions is a technical option for the video rendering, whether to draw into two areas of video memory on alternating frames, or only one at the risk of displaying a frame while still in the middle of updating it. Some video cards and drivers back around 1998...
You guys all know that TPA has already done a vertical backbox playfield, right? Cirqus Voltaire. It's simpler but it is vertical physics with a kicker and camera movement. Scared Stiff also implemented camera movement for a backbox feature.
It's no licensing problem, but RFM means emulating that whole new Pinball 2000 hardware platform. Which would only ever be used for the one game, unless a miracle of licensing happens for Star Wars Episode 1 or Williams unearths the corpse of Wizard Blocks.
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