Revenge from Mars - the most forgotten Williams title around here, but the Pinball 2000 tech isn't worth implementing for only one game
Space Jam - the most underrated Sega, with multiple problematic licenses (although it seems to be only Warner and Jordan, not any other players or the NBA)...
Yes, this is always the safe fix, end the game completely before the timer runs out.
I expect the missing rollovers bug/fix actually applies to all tables, but there are only a few (mostly early solid-states) that are actually possible to roll over within 20 minutes.
Pro Pinball is the gold standard for pinball physics that I know of. It simulates all sorts of incredibly fine details, things like proper acceleration and deceleration curves for the flip and hold coils, the ball sinking into the flipper rubber, friction between colliding balls, roll and spin...
It could be done but you wouldn't like it. Because of Farsight's railroad physics. A slope adjustment would wreck the tuning and make targets and shots literally impossible to hit from the flipper "transfer points", without retuning them all over again. TPA needs a physics engine with proper...
This matters. Releasing 2/12 fewer tables means Farsight takes in 2/12 less revenue. We don't know anything about Farsight's accounting but it's quite possible that the margin between business sustainability and failure lies there.
:)
Anyway, +1 for Revenge from Mars. Highly underrated and forgotten about these days, and the emulation would be a challenge, but it would be perfectly worthy of TPA, it's easily the best unlicensed Williams game remaining.
You don't need a ROM change for #2. It's a Special, not an EB, so you just need to change the option for what a special awards. Already possible in Pro Mode.
Tinfoil hat theory time: Stern demanded that Farsight lay off from popular Williams/Bally tables for a while so SPA could take the spotlight. Anyone else think that's plausible? :)
Black Knight works fine with secondary buttons for the magna-saves. (Well, that's like the one thing that does work right on Black Knight.) On the keyboard, I use the Ctrl keys for those (shift keys are the flippers.) Shadow would work fine that way.
TPA seems to have display lag on the DMDs. The DMD display runs a fraction of a second behind the rest of the simulation. I see this clearly on STTNG's video mode - hit the flipper button and it's a noticeable half-second until the shuttle actually moves. This makes any video mode dependent...
I'd say to break it out between data collection and reporting.
In the poll to collect the data, just list the SPA and TPA tables together. So everyone sees each table only once and there's no duplication or discrepancy in data collection.
But when posting the results, break out SPA and TPA...
I haven't even bought SPA, so I have no idea what my name would be doing on an iOS leaderboard for it. Someone's messing around.
I am, however, not a filthy analog micro-nudger. Keyboard master race.
A.G. Soccer has a single player mode, where the flippers on the other end detect the ball and auto-flip at it.
But that said, yeah, an implementation of A.G. Soccer without real 2-player online play would be pretty hollow.
A possible compromise: local multiplayer using two different...
Yes, JJP machines run on a PC. You wouldn't (and couldn't) emulate a full PC on a phone, you'd use the source to compile a port for this platform, just like porting something like Skype or any other application software from a desktop version to mobile.
I see that intermittent slowdown too, for roughly one minute every hour or two. Task manager usually shows that it's Steam demanding all that CPU time. Which is perhaps the worst situation -- Steam is tied to TPA and can't be changed out, but Farsight can't fix it.
Not true at all. Proof: Pro Pinball had better physics 20 years ago on a 100 mhz Pentium, which is far less than even the worst phones of today.
It's the emulation that takes CPU power, not the physics.
He said "aim for". You can hardly aim for that at all since it's so random. it's never worth trying for in actual gameplay other than the goal.
BTW, the jackpot build actually goes all the way up to 9X in the ROM... you people that are still slaves to the wizard goals should actually thank...
Yeah, that happens all the time, on both the left and Frank ramps. That has nothing to do with the 3.0 physics though, that's been around forever. The 3.0 physics are only a few small tweaks to flipper behavior, nothing else on any table.
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