I could if I wanted, just not really interested compared to other things I could spend time on. I haven't bought anything since season 4. As Tarek keeps saying, this isn't real pinball, it's a game of exploiting Farsight's physics and railroads and that's become tiresome.
Also I'm behind the...
Why should that be blocked? TPA aims to recreate the original pinball experience. Original high scores on Police Force would have required playing a four-player game and doing that. Shouldn't a recreation include the same behavior?
I don't recall ever seeing it either, and that's the sort of thing I'd pay attention to and notice. Doesn't mean it's impossible, could be a very low frequency like 1%, but it's certainly nowhere near the 1/4 chance that the display implies.
No it doesn't. They just look similar visually because they use the same triangle and circle lamp inserts and gun handle, and they're both licensed from explodey sci-fi movies. They're totally different in terms of ruleset and layout. T2 is an overgrown System 11 with a multiball and one...
This depends on the platform and control scheme. On a PC with a mouse, doing a click-drag down pulls back the plunger, which you can adjust to pixel perfect precision before you release. I get the skill shots on most games, particularly TZ and Jack*Bot, very nearly 100%.
Haunted House's other problem is that the sheer physical size and spectacle of the machine gets totally lost on a screen. The ball changing all those levels on a real machine is cool and impressive, but means nothing in your pocket. This isn't Farsight's fault of course, but it doesn't help...
SST is tuned badly in TPA. It has the problem that surfaces on a few TPA tables where shots are only possible via the railroad from a flipper catch. It's like the scoop and shooting range are exactly precisely one ball wide and any deviation by a pixel will hit the post instead and miss. The...
This is easy, the single jackpot during multiball. Whirlwind escalates the tension as that million plus ratchets up and piles on the pressure to keep the multiball going. Earthshaker is the single jackpot and then yawn.
The speedy ball movement absolutely completely utterly ruins this game...
I wasn't really talking about the railroads. I mean that the flippers are where the game is played, that's where the skill of the players is applied. Yes, alleviating the railroads would transfer more skill to flipper moves and nudging as well, but not as much as finely detailed and high...
This. Farsight isn't picking what DE tables are most popular or satisfying, they're picking what's feasible with the licensors.
While we're wishcasting Sega: Space Jam. That's an underrated gem that would have fit right at home in the 90's Williams lineup.
Nitpick, but this is really the other way around. The flipper physics are the whole game. Ball physics other than the flipper, not so much. You don't really care about the physics details of what the ball is doing in the jet bumpers or in a kickout or even in things like T2's cannon or CV's...
Farsight can't reach inside the ROM and do that (if the ROM even has such an option.) Only if they provided an entire separate starting ROM state ahead of time. But if they were ever to do that, they'd have the ability to do full-blown proper tournament mode settings anyway.
Farsight can set...
People get hung up on this because of Farsight's stated mission to preserve the history of pinball. If a machine exists in digital form as a poor rendition that could be done better, that means both that Farsight isn't adhering to that mission as much as they could be, and that that table...
Would a mod unsticky the now-useless locked thread then?
Ball spin coming in physics 4.0... that's also enlightening for what it doesn't say, that 4.0 won't be any major revamp or new engine, just an incremental feature.
Space Shuttle brings that gotta-try-again compulsion. You know that THIS time you're gonna get it right, you'll catch the balls and shoot smartly, you'll nudge out of that right outlane, you'll get multiball and pound that stop-and-score over and over for millions.
Of course, you won't, you'll...
That particular shot is weirdly and narrowly tuned in TPA. The only way to hit it is from a full catch on the right flipper and going through that little elbow lane on the left. That's quite reliable, but that's the only way to do it. Flailing at the target directly with a loose ball (which...
What it's really doing is zooming to the plunger view. (If it's zooming out, that's because you have the zoom-out plunger cam selected.) It's doing that because, briefly, there is only one ball in play (before the ball locked on the Franky ramp to start multiball gets going) and TPA doesn't...
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