I think it's fair to say that Zen would not have this license if Farsight hadn't had it to begin with.
Farsight's problem was they got stuck with a business model that they couldn't or wouldn't back out of, and quality slipped at the expense of getting a release out every month. (I think there...
Given what we've seen from Zen - could they have built everything from the ground up since the end of March (when the license presumably changed hands)? I guess maybe. If FS could manage 1 table a month with their smaller team, this is 4 tables in 5 months for a larger team.
Well that's woken me up on a sleepy Monday, sorry, Tuesday....
Let's address the elephant in the room: these four tables (JY, FT, MM, HS2) are all either unlicensed or license-lite (in the case of some music). Will Zen be getting licenses we already have in TPA (ST:TNG? TZ? TAF?!), might they...
I'd argue that WMS Indiana Jones was heavily mode-centric, and the first step along the way to the Stern pins you mentioned.
ST:TNG might also be viewed the same way (if it weren't for the fact that Borg multiball eclipses all other scoring and is ridiculously easy to start - particularly in...
Impressions from an Android beta tester:
I'm prepared to give Big Buck some time. I've never even seen one in the wild, let alone played it, but it seems fun with a lot of humor. Think Fish Tales, but with a hunting theme.
Whoa Nellie!, unfortunately, just doesn't stack up for me :( I get...
^^ Using that definition above, I'm still circling back to LCA, because it definitely fulfills all 4 criteria (never mind the lameness of the final "mode").
Otherwise, Fun House or Whirlwind, with Fun House the favorite because none of the Cellar awards in Whirlwind are timed, and they're all...
It is a "mode", but it's the only "mode". I think there needs to be at least two, and there needs to be some tangible reward for starting and/or completing them all.
LCA clearly fits that template (albeit with a lame "Wizard" award that can be achieved in many other, easier, ways).
Space...
Wouldn't want to be Jose Mourinho right now ("You're not special anymore..."). Definitely wouldn't want to be the guy doing the post-match interview....
TAF had mode stacking! I'm not sure but I think Jurassic Park did as well. And TZ.
The ultimate in story-based modes integrated into a pin (of that era, at least) would have to be Indiana Jones, I don't think those were stackable though. TNG came close, but Indy did it better.
I did think about Earthshaker, but are they really "modes" as such? All you're doing is making shots to light locks. Yes the shots change (and increase in the number you need) as you go along, but otherwise... no modes here, as far as I can tell.
As much as it pains me, I can't really think of a game that truly had "modes" - that is, distinctly different scoring opportunities triggered by making some shot - earlier than Lights Camera Action (1989). Anything else up until then, was making a progression of shots to light the next lamp in...
Big Buck Hunter and Whoa Nellie! are currently in the hands of Beta testers. Dunno what the projected release timeline is and I'm not even going to put out a guess, but there will be kinda exciting things coming soon!
Yeah thinking back to the 90s where it would take hours just to ray-trace a single still image... it's a step forward, for sure. But I was just having this conversation with a colleague, and I reckoned on the 5-10 year ballpark figure before this is in the mid-range cards at the $200-300 price...
I've not seen The Lost Boys since the early 90s (my sister was a big Cor(e)y fanatic, and that had all the Cor(e)ys, IIRC, plus Kiefer), but I do have the soundtrack which is awesome. Interview With The Vampire is one I'm scared to see again, because I kinda liked it back when it came out even...
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