I could agree with HH probably. The others would only benefit from removing extra balls or desperately need it in the case of Dr. Dude.
I mean we are talking about tournament settings here.
e: After giving Dr. Dude a decent thrashing I'll revise my opinion and say the EBs aren't a huge issue...
It is functionally different because it probably causes the program runtime to make the calls instead of fiddling with it after the program is finished rendering (which is what SweetFX does). That could be legally a big deal, so it's worth being careful about.
I guess what I mean is that...
I started playing but about 10M in I remembered how boring the grind is and gave up. Good table with really limited ruleset and going for high scores is pretty mind numbing. Like SYT above said the lighting is excellent.
I could count the amount of tables in game with my fingers that don't need all kinds of treatment to make them play shorter. In fact let me just list them right now.
Central Park, Big Shot, Genie (discounting bugs that need fixing), El Dorado, TotAN (discounting bugs that won't get fixed...
I just think leaderboards are a much better indicator since the amount required for HOF fluctuates really wildly all over the place, from entirely trivial to nearly impossible.
Also because at least according to that thing Jeff posted earlier they do a lot more to tables than just disable extra balls. Which is honestly really good because some of them sorely need it.
Incredible table. Actually difficult, lots to do. Easily the best offering since Dracula. I like this very very much. Opinion may shift since I've only banged it around for a few games so far, but it just looks and feels super solid.
Hitting the bottom left one is safe from the right flipper since it goes into the ramp. The top left is doable but a really hard one to hit from the right flipper as well. If both of those are already lit I go to the bumpers through the top to switch till one of those two is unlit, and repeat...
Put up 50B as a dry run for ToTW purposes. Thoughts:
-Very stylish table. I like the art design a lot.
-Terrible unbalanced scoring.
-Too easy to farm extra balls essentially forever, but also
-One of the few modern tables in the TPA lineup where simply turning off extra balls wouldn't fix most...
Incredibly bad table. Not much else to say about it. Not much flow. Multiballs don't have anything to do after 1 jackpot. The Ramp. Scoring is terrible. Everything is just bad. It's not LCA but it's in the bottom 10% for sure.
#1 is not a bug. You can't hit the ramp more than two or three times in a row or bud will block the ramp for the rest of the ball. It's totally intentional and present in the actual machine. You need to alternate some other shot between the ramps.
Yeah a lot of the scores he's put up can be reached with a ton of grinding, but that Big Shot score really shows what's up. It's just mindblowingly difficult to achieve.
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