Nope, on PS3, the Jump Rope doesn't work (in 720p), which makes the table unplayable. Numerous tables on which lights are broken (CV yellow bulbs), BH and FH scores are not posted to leaderboards, Firepower famous game ending bug (still on all platforms?), ball going through the Skull lock on...
Yeah, I have no problem with FS saving some bucks by submitting/releasing an update (PS3 & PS4) only every 3, 4 or 5 months.
But it will more true to say that they fix NOTHING in the meantime. The updates just contain the new tables assets/data and that's all. No fix (some tables are broken...
Same problem here on PS3 (TPA european version):
The game launch get stuck during "Authorizing ticket for leaderboard access..." then it displays "Network error: Could not validate ticket for leaderboard access."
It seems the PSN tournament (supposed to start on April 1st), has been delayed...
Shift keys have the same problem (ball nudge instead of table nudge)^^
Other tables are planned? Woohoo, good news.
Thanks in advance if you try to improve performance for the lower end machines. The table runs pretty smoothly in Good preset, except this slight ball stuttering, so don't spend...
Yep, that's OK.
On my crappy laptop (Intel 2.20Ghz, Radeon 7670, ram 4Go), it runs almost smoothly: the ball stutters slightly when it has a low velocity (SSAO , realtime shadows, room and cabinet desactivated)
From good to fantastic setting, I don't notice any change, but once set to simple...
TPA Scorecard 5.7 is out:
Link to the .ods file in the first post.
- Add Hurricane
- Fix diff. calculation for Season 5 tables
- Leaderboard data updated to March 6th, 2016
- Differential data updated to February 7th, 2016
- Invitro's Top 100 updated to February 19th, 2016
Despite it was a big success in the 80's, it has never been turned into a pinball table: Police Academy.
It would have made definitely a good stuff for a pinball table (based on the characters). Move it, move it!
And of course, the wizard multiball would have been the Blue Oyster "Salad" Club...
Before the time limit implementation,, only BH had no extra balls. On all the tables: infinite time + extra balls. Oh boy, it was hell.
The question is not meant to me, but since 3 or 4 tourneys, I play like there is a ~1-attempt rule, no "quit-&-restart".
For this current PSN tourney:
-...
Maybe I'm wrong, but nobody said that. ??
For my part, TPA on Mobile has always been the hardest version (I play from time to time on Android), but it's mainly because I suck with touch screen controls.
PS3 version is OK (at least in 720p, because there is some input lag in 1080i/p - and no...
PC players are not relevant. ^^ Too much crazy digital pinball wizards (that's why I specified that I didn't mean Tarek, Dizzer, Vikingerik, who are able to put a stratospheric score when they want...)
I started a poll about that this past summer ...
According to FlippyFloppy statement, don't expect it too soon:
http://digitalpinballfans.com/showthread.php/10080-Suggestions-for-improvements-PS4-version?p=233473&viewfull=1#post233473
And this is just for the PS4 version. Don't know for mobiles. And for PS3... maybe in 2018.
Maybe because these tournaments tend to become a grind fest? You play until you get the near-perfect 20mn run.
Last score saved or limited attempts should be mandatory now. Otherwise, tournament results only depend on how much time you spend on it. (for a "normal" player, don't mean Tarek and...
They said that... But does it requires to download the table again on the PS Store? If yes, it must surely be the reason why FS doesn't add/fix anything on the PS3 version.
If no, well... everybody knows now that console players are considered as second class citizens by FS...
Did you try Champion Pub in 720p? There's a bug that makes it unplayable as you can't fill entirely the stamina bar in order to start a fight.
I let you discover this huge and nasty bug.;) (I still ask myself how it has passed through the QA...)
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